branchrust_reboot/main/fruit_treescancel

24 Commits over 61 Days - 0.02cph!

Today
Reduced coconut.tree network range to 128. Stop coconuts spawning on palm_tree_tropical_med_a until i find a way of stopping the tree sway. Increased chance of apples/beehive spawning on oak_d to 25% from 15%. Adjusted coconut tree spawn chance to 25% (left it at 100% by mistake).
Today
merge from main
3 Days Ago
S2P tropical Island 2 + 3
3 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
Disabled saving on both the apple.tree and coconut.tree prefabs (this stops the fruit piling up and floating after server restarts oops). Replaced array with a list and use Facepunch.pool instead of allocating an array each time. Set the positon and rotation of the fruit straight away. Removed apple chance from oak_f. Instead move to oak_e which has a chance of spawning apples and a beehive. General code clean up.
6 Days Ago
S2P tropical island 1, 2, 3 and 4. Removed the coconuts from the big palm trees. Its really difficult to see the coconuts + the taller trees visually sway a lot more and currently the coconuts do not sway with the tree so it looks terrible.
6 Days Ago
merge from main
8 Days Ago
Added coconuts to small_a, small_b, small_c and med_a
8 Days Ago
Created a coconut lootspawn and additional prefab. Added to palm_tree_tropical_small_b for testing
9 Days Ago
Enabled dropAtExactPosition on the beehive.natural Apples have a 15% chance to spawn on oak_d and oak_f (we want apple trees to be rare)
9 Days Ago
Added a way for apples to spawn in the exact location their loot container is on the trees. Before: https://files.facepunch.com/lukester/2026/October/10_18-53-GlassGallowaycow.mp4 Now: https://files.facepunch.com/lukester/2026/October/10_18-48-TimelyBaboon.mp4
9 Days Ago
merge from main
31 Days Ago
merge from main
34 Days Ago
- Apples have a very small chance of surviving (10% chance) if you dont harvest them before harvesting the tree (coconuts will have a much higher chance of surviving) - Removed the chance of fruit to fall when hitting a tree - Natural beehives will still always spawn honeycomb + the swarm when fully harvesting a tree. This behaviour remains unchanged
34 Days Ago
Restored beehives to oak_b,c and e. oak_e has 100% chance to spawn beehive (just for testing)
34 Days Ago
merge from main
39 Days Ago
merge from main
55 Days Ago
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
55 Days Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
Added Apple.tree prefab and LootSpawn.Apple. Added 3 apples to oak_d and they're all spawning correctly but dont spawn when trying to harvesting
2 Months Ago
Trees additions support multiple prefabs instead of just one
2 Months Ago
merge from main