200,682 Commits over 4,171 Days - 2.00cph!
Forgot to submit graphics tweaks UI prefab
Added Incendiary ammo types!
Added incendiary rocket
Added explosive ammo
fixed seeing reload options menu when clipsize was 0
Some more work on generic view/skin handling in BeforeEditor
BuildingSettings fixed to show config window
Lots of prefab rebuilding or refactoring
New roads WIP
Various improvements for the road and river terrain adjustments
Second pass at better prefab and view handling for buildings/resources etc
Fixed some annoying layout issues
Removing redudant code in BeforeEditorResources
Better asset editor toolbar buttons (rename/copy/delete/select)
Added collider to high voltage pole
finished all of the 3rd person handcuff animations.
tweaked some jump animations
Don't allow road slopes that would break the current Guinness world record
Fix for BeforeEditorTab DrawStandardInspector NRE
WeatherSettings tweaks
Added rain weathersettings
-managed to get an action happening, going through resource's so, onto being called on the agent, onto delivering an item to it.
Added powerline topology around powerlines
Added proc building stuff.
Fixing GameManger ExitToMenu issues
Added Reset methods for some Managers and PlayerComponents
WorldZones destroys Zones on Reset
Nuked a load of old prefabs
Fixed roadside / riverside topologies dilating into road / river
Optimized some topology checks
Fixed missing bridges
Added an normal map version of the LOD atlas, to reduce popping, shrunk atlas res to 1024 woth almost zero loss. :)
merge from building lod atlasing
-some files I didn't add yesterday, that may break berrypicking in case someone was to just load the scene and try.
-calling end_of_action callback in HarvestAction
-hopefully one-day-useful comments on Action
-fixed some little gubs in SO
-readded tester and its editor, seem to compile fine now
-and moved it somewhere reasonable
-also added ignore for a link to the unityLog on my machine.
Reworking ingame debug UI overlay (accessible via F12)
Added buttons to quickly change the current Season (also sets TOD Cycle month to the first month listed in the season)
Started expanding AudioManager. Now loads music clips and stores a dictionary of music organised by season. Music randomisation coroutine no longer uses WaitForSeconds, so doesn't bug out when timescale is changed.
Added some event music files, converted all music to ogg
Fixed NRE in ZoneSeasons when firing OnSeasonChange
Character 07 final assets. Blendshapes and all textures.
-pushing to merge with main