224,882 Commits over 3,714 Days - 2.52cph!

7 Years Ago
7 Years Ago
Fixed occasional vegetation reverse shadow proj showing up on walls when using flashlight in darkness
7 Years Ago
▊▋▇█▉▉ ▍▌▇
7 Years Ago
7 Years Ago
Merged back fixed version of 17527
7 Years Ago
m429 changes: made the rear sight larger so ADS has a better sight picture, fixed some bugs on the worldmodel
7 Years Ago
Untitled Game...
7 Years Ago
tweek
7 Years Ago
More damage on car impact.
7 Years Ago
Fixed a shitty build only bug with network entities in buildings.
7 Years Ago
refresh definitions
7 Years Ago
merge
7 Years Ago
clutter spawn, network++, cmd, loot / vehicle mask
7 Years Ago
Working on game reset support with new session approach, not quite working yet.
7 Years Ago
7 Years Ago
merged
7 Years Ago
Consoles hate linq.. fuck this shit
7 Years Ago
Workshop Import fixes
7 Years Ago
Workshop viewmodel fixes
7 Years Ago
Fixes, build options
7 Years Ago
LOD script optimizations
7 Years Ago
More fixes
bot
7 Years Ago
Automated Windows Build
bot
7 Years Ago
Automated OSX Build
7 Years Ago
Raknet Durango fixes
7 Years Ago
Added batching to non-moving parts of shop fronts
7 Years Ago
Fixed building parts occasionally not disabling after being batched (causing draw call performance issues)
7 Years Ago
Item pickup bug fix
7 Years Ago
Trimmed steam specific stuff
7 Years Ago
Forced sign shader recompile
7 Years Ago
Fixed fantastic graphics preset having fucked up shadow cascade settings
7 Years Ago
Fixed a bunch of items not being for sale
7 Years Ago
Fixed legacy LODGroup on code locks not disabling when pooled
7 Years Ago
Fixed Racing Stripes Chest Plate not being for sale
7 Years Ago
Version++
7 Years Ago
Attempting to fix player position persistence, missing something... ManagerExtension persistence data support through generics Remove PlayerComponent.ID stuff that we dont need anymore
7 Years Ago
Save
7 Years Ago
Load game screen, added some more metadata to session saves, lots of UI fiddling
7 Years Ago
Fixed proxy players sending damage to the server. Only the owner client should actually send bullet damage, or else every person observing two proxy players shoot each other would have them send damage to the server, multiplying the damage done.
7 Years Ago
Merging in vehicle collision update.
7 Years Ago
Working player damage from vehicle hits
7 Years Ago
tweaked revolver view model animations
7 Years Ago
Removed the whole player world model and hitbox system on the OWNER client. Everything was taking double damage as both owner and proxy clients took the damage and sent it to the server.
7 Years Ago
Added damage - but it doesn't work in this mode because it's on the server and hitboxes are on clients. To Be Updated.
7 Years Ago
Desires Persistence (may still have some issues)
7 Years Ago
Better/simpler system for player being pushed by external objects.
7 Years Ago
Fixed some more unit replication bugs.
7 Years Ago
7 Years Ago
Improved server/client sync for vehicle hits
7 Years Ago
Fixed inventory NRE on startup