224,661 Commits over 3,714 Days - 2.52cph!

7 Years Ago
put back a SetAge that is probably needed.
7 Years Ago
removed scaling data from aging persistence
7 Years Ago
Updated and cleaned layout Added support for 8 material types Fixed speedtree shader
7 Years Ago
Moved Aging stuff from UnitManager into the appropriate component. Added Aging component persistence.
7 Years Ago
Updated car colliders.
7 Years Ago
Merge from main
7 Years Ago
Removed unused birthTime field in Unit.Aging SmartObject persistent boilerplate
7 Years Ago
Fixed issues with how bullets work: - Tigger colliders used to stop bullets. Not anymore. - Shooting from too close to someone used to ignore and shoot past them. Not anymore. Just need Paul's car collider update as well to make shooting car passengers work perfectly.
7 Years Ago
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7 Years Ago
Fixed wearables constructor
7 Years Ago
Wearables persistence
7 Years Ago
3rd person player anim change: straightened out the head when holding a pistol fixed silencer offset on revolver worldmodel
7 Years Ago
Save
7 Years Ago
Fixed bad layer name
7 Years Ago
Added IUnit, generics pattern for data persistence types
7 Years Ago
Beard/hair mesh persistence Fixed hair color persistence
7 Years Ago
Fixed bad component loading by type name instead of data type
7 Years Ago
revolver once again accepts silencers
7 Years Ago
ProtoContract tweaks
7 Years Ago
revolver semi-auto refire time reduced( same as p250) revolver damage nerfed 5% revolver aimcone slightly increased revolver cost drastically reduced water purifier runs twice as fast salvaged tools have far higher durability mace has larger attack radius (easier to hit) crossbow way cheaper codelock no longer requires wood furnace gives more comfort furnace actually emits light once again protocol++
7 Years Ago
EC load in constructor when data is available
7 Years Ago
Stat.ToString override
7 Years Ago
7 Years Ago
More Save/Load plumbing Effects save/load test More EC refactoring
7 Years Ago
sauce
7 Years Ago
Refactorio GOTY 2034
7 Years Ago
Cherry picked mesh decal lighting fix
7 Years Ago
SaveLoad.TypeModel Quaternion fix PersistedSessionData saves player transform data
7 Years Ago
Fixed mesh decal lighting
7 Years Ago
Big EntityComponent refactoring, a bunch of other shit
7 Years Ago
Cherry picked latest shader changes from main
7 Years Ago
added blend with R to terrain blend shader to give dens shading while keeping blending with terrain
7 Years Ago
Ship/player death and respawn WIP
7 Years Ago
Cinder blocks texture set Warehouse models WIP
7 Years Ago
Fixes for pool.mode 2
7 Years Ago
fixed footstep bug when player is barefoot
7 Years Ago
Camera tweak
bot
7 Years Ago
Automated Windows Build
7 Years Ago
Hooked more UI up
7 Years Ago
Console fixes
7 Years Ago
DSE tweak
7 Years Ago
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7 Years Ago
Cannons now play recoil anim
7 Years Ago
Shelves can no longer be placed on deployables (RUST-1258)
7 Years Ago
Door side bug fix. UI hooked up a bit better.
bot
7 Years Ago
Automated Windows Build
7 Years Ago
7 Years Ago
7 Years Ago
Industrial markings spec and normal
7 Years Ago
Merged from /console