224,663 Commits over 3,714 Days - 2.52cph!

7 Years Ago
More editor tags
7 Years Ago
Editor tags in IEntity, ECS member overrides (were hiding base singleton members) Updated NavMeshComponents New 5.5.xNavMeshBuild
bot
7 Years Ago
Automated Linux DS Build #483
7 Years Ago
Ditched StartupUI in favor of the new unity splash shizzle
7 Years Ago
Typos
7 Years Ago
PointerClickTweener/PointHoverTweener respect selectable component interactable state Fixed menu buttons having bad tween states Fixed IntroUI not being mangaed properly and thus blocking raycasts in the wrong game states
7 Years Ago
Aluminum roof texture set Warehouses models/LODs/COLs/Prefab update
bot
7 Years Ago
Automated Windows Build #483
7 Years Ago
Logging
7 Years Ago
Delete player prefs that store last gamemode/session save name when the files have been deleted
7 Years Ago
tweaked the flashlight offset on the semi_auto pistol viewmodel
7 Years Ago
Fixed unit views not being correctly picked based on age + gender, simplified a bunch of related code Lots of UI refactoring More persistence refactoring, with better saving
7 Years Ago
Fixed door animation snapping with pool.mode set to 2
bot
7 Years Ago
Automated OSX Build #483
bot
7 Years Ago
Automated Linux Build #483
7 Years Ago
* Added Entity.GetFlexIDByName( str ) -> id * render.Pop functions will no longer crash the game when underflowed * Burning props no longer ignite their gibs when destroyed * Enabled full episodic behaviour on HL2 Hunter Chopper
7 Years Ago
vm source update
7 Years Ago
player source update
7 Years Ago
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7 Years Ago
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7 Years Ago
Attachment Points refactor and persistence
7 Years Ago
Updated scene / prefab Fixed analytics in wrong build
7 Years Ago
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7 Years Ago
Increased building cost. Shop is non ownable.
7 Years Ago
unflipped city_hex_20 prefab (-1 to 1 in scale) and flipped road, mm road and ground elements inside, repositioned buildings and trees etc.
7 Years Ago
Can now only place deployables inside buildings.
7 Years Ago
Latest steamworks
7 Years Ago
Show store price/market price in inventory
7 Years Ago
Fixed MovementSounds issues
7 Years Ago
SaveLoad handles file extension internally
7 Years Ago
added swag sack model to city scene with material
7 Years Ago
5.4.2
7 Years Ago
added swag sack model
7 Years Ago
Retired some skins
7 Years Ago
Colourize generator descriptions
7 Years Ago
Effects persistence improvements and creation refactor
7 Years Ago
Minor stats refactoring/util
7 Years Ago
Inventory Icons CRC
7 Years Ago
Fixed pumpkin stacking (RUST-1450)
7 Years Ago
trap source
7 Years Ago
trap asset
7 Years Ago
Changed pool.mode default value to 2 for faster game object pooling (testing)
7 Years Ago
Fixed nametag issue with pool.mode set to 2
7 Years Ago
Ship rework
7 Years Ago
Fixed layers on two trees
7 Years Ago
Split the harbor crane into two parts.
7 Years Ago
Some more generic cleanup of Sessions.
7 Years Ago
Moved generic save/load handling of sessions into Session. Made nested persisted package for Sessions.
7 Years Ago
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7 Years Ago
Working on some player collision forces. Pretty broken at the moment.