179,069 Commits over 3,075 Days - 2.43cph!

8 Years Ago
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
8 Years Ago
Updating the code to generate meshes differently. Added some stolen temporary textures from mafia 2 mod. Meshes will now be generated per half edge. So this will be way fucking better mush.
bot
8 Years Ago
LinuxDS Build 91
8 Years Ago
Merge branch 'networking' of arcade
8 Years Ago
Merge branch 'networking' of arcade
bot
8 Years Ago
Windows Build 119
8 Years Ago
Fix getmaps.lua
bot
8 Years Ago
LinuxDS Build 89
8 Years Ago
finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
8 Years Ago
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
8 Years Ago
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
8 Years Ago
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
8 Years Ago
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
8 Years Ago
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's. Using unity-chan box model as placeholder.
8 Years Ago
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's. Using unity-chan box model as placeholder.
8 Years Ago
Actual iceberg metas this time.
8 Years Ago
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
8 Years Ago
Asset files for the remaining icebergs.
bot
8 Years Ago
Windows Build 118
8 Years Ago
Fixed terrain shaders (white terrain at close range)
8 Years Ago
GitHub sync
8 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI.BudgetBoy/Mathf.cs
8 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI.BudgetBoy/Mathf.cs
8 Years Ago
Added source view model anims
8 Years Ago
Disabled PVT until it works again Disabled WaterFogVolume until it stops overlaying everything Increased client connection timeout Deleted skinshader, furshader (not working in u5)
8 Years Ago
Fixed compression for .demo files, still errors for images.
8 Years Ago
Fixed compression for .demo files, still errors for images.
8 Years Ago
Fixed Mazing's demo (and added some extra ones).
8 Years Ago
Fixed Mazing's demo (and added some extra ones).
8 Years Ago
shader fixes
8 Years Ago
Attempt to fix gmad and gmpublish not being included into the depot for OS X and Linux
8 Years Ago
Sentry error fixes 2
8 Years Ago
Latest VSDoc metadata.
8 Years Ago
Latest VSDoc metadata.
8 Years Ago
Fixed possible NRE on scene unload
8 Years Ago
Fixed billboards
8 Years Ago
Sentry error fixes
8 Years Ago
Fixed demo files being spammed when starting recording.
8 Years Ago
Fixed demo files being spammed when starting recording.
8 Years Ago
Include 64bit steam dlls with debug server build Lessen network grid size (perf test)
8 Years Ago
Root dir
8 Years Ago
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
8 Years Ago
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
8 Years Ago
Fixed blank tiles being rendered incorrectly (by being rendered).
8 Years Ago
Fixed blank tiles being rendered incorrectly (by being rendered).
8 Years Ago
Tilemaps are mostly working.
8 Years Ago
Tilemaps are mostly working.
8 Years Ago
Fixed player being a black shiny blob
8 Years Ago
Added option to make Win32 client debug build Disabled water reflections (huge fps boost - possible Unity5 bug?)
8 Years Ago
Added average frame size logging.