223,121 Commits over 3,684 Days - 2.52cph!

8 Years Ago
update ignore
8 Years Ago
deleted proj files
8 Years Ago
Fix for transition hang
8 Years Ago
When Decision Layer of Relationship Considerations were set to Goal Plan, I couldn't add it to any considerations list in AI Designer. Changed it to "Any" for now. When condiering whether to accept or decline an invitation to breed, Love and Hate is now taken into consideration.
8 Years Ago
UnitAttachments now supports stacking, defined per Item. Cleaned up a lot of API Small sticks can be stacked and carried in bundles of 4 UnitCommandsWidget "hand" button draft implementation, shows interactions for carried items (currently just drop) Right clicking on a selected unit no longer shows a radial menu for carried item interactions Renamed ToolType FishingRod to FishingSpear
8 Years Ago
place_building sfx levels
8 Years Ago
Considerations for Ally, Rival, Friend, Foe, Love and Hate.
8 Years Ago
FOR FUCK SAKE playership prefab, setting up loop/prewarm on shield particle
8 Years Ago
Moved invulnerability effect triggering to code Rebuilt player prefab, linking to Invuln effect
8 Years Ago
Enemies will no longer move to within 300 units of a door when the player isn't in their room Halved the health of all turrets Rebuilt prefabs
8 Years Ago
Make pregnancy and baby age use DateTime and tick more often than OnDay.
8 Years Ago
Network conversion in progress
8 Years Ago
Fixing/hiding a few warnings
8 Years Ago
Broke the camera I think. Reverting to the original.
8 Years Ago
Starting conversion of car scripts to use the networking system
8 Years Ago
Removed some debug state behaviours
8 Years Ago
Restored missing attack state behaviours
8 Years Ago
HumanController fuckery
8 Years Ago
Tweaks
8 Years Ago
Moved project trajectory calc a bit so it's easier to debug when things go wrong
8 Years Ago
Compile fix Projectiles use fixedDeltaTime
8 Years Ago
Combat debug when calculated projectile velocity is nan
8 Years Ago
animation bool logging
8 Years Ago
Unity update 5.3.6p2
8 Years Ago
Fixing stupid shit
8 Years Ago
Debug logging in ItemActions
8 Years Ago
Removed some missing components from TOD prefab
8 Years Ago
UnitAttackState state machine behaviour, callbacks and timeouts in combat reworked
8 Years Ago
Compile ifx
8 Years Ago
More tweaks
8 Years Ago
Animation event log
8 Years Ago
Self transition fixes
8 Years Ago
HumanController.Combat attack state transition consistency Animation debug logs for debug selected units
8 Years Ago
Fixed NRE related to tooltips GPV slot debug doesnt require decision logging to be enabled
8 Years Ago
Foldable combat ability drawer
8 Years Ago
Added a Dummy spawn to testbox
8 Years Ago
UIScreen requires a CanvasGroup component, UIScreen.IsActive setter no longer calls gameObject.SetActive, instead uses CanvasGroup Added IUIElement interface, for parent UIScreen assignment during UIScreen init Tooltip is no longer global widget, each UI screen now has Fixed potential NRE in WeatherWidget.UpdateText
8 Years Ago
Disabling scene save hook that updates list of valid game scenes Testbox is default game scene for now Rebaked Navmehses for testbox to match game scenes Debug overlay fixes
8 Years Ago
Killing warnings (unless they look relevant to recent work - i.e. Building editor) by fixing them. Making it easier to see if *I* mess something up.
8 Years Ago
Killing warnings from TOD plugin. Figured "that shit" out.
8 Years Ago
Splitting vehicle controller out into a generic vehicle base plus a car-specific subclass. Fixed missing shader ref on Bloom.
8 Years Ago
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8 Years Ago
event music fix
8 Years Ago
CorpseCreator logs error when Item has no corpse component Fixed Item "Generic Corpse" not having the Corpse component
8 Years Ago
Blocker is now on blocking layer
8 Years Ago
Fixed Sleep Time Tweaks to Sleeping and Breeding
8 Years Ago
tweaked some weapon ranges and procs
8 Years Ago
another little tweak
8 Years Ago
Combat Ability selection tweaks
8 Years Ago
Things now show up in the data browser again