223,747 Commits over 3,684 Days - 2.53cph!

8 Years Ago
Misc sound polish
8 Years Ago
slight trim fixes.
8 Years Ago
More
8 Years Ago
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8 Years Ago
Removed Scene component, we don't need it anymore Tribe create scene fiddling, camera tweener Touched most scenes (removing component)
8 Years Ago
Final fixes for vehicles
8 Years Ago
More World/Grid init order shuffling Zone size takes into account multiple terrains
8 Years Ago
Car impact detection working on the client now
8 Years Ago
More
8 Years Ago
Refactoring world/season stuff, data Zone stores lists of Decor/Group spawns
8 Years Ago
trims updated
8 Years Ago
Fixed missing skidmarks tex
8 Years Ago
All explosions have their own unique sounds now Fix a bunch of explosions having a second c4 sound on one of the smoke particle objects General explosion sound polish
8 Years Ago
updated trim
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Trim generation
8 Years Ago
old bone armor no longer drops
8 Years Ago
First iteration of adding deconstruction of buildings (only applied to Small Wooden Hut for now).
8 Years Ago
Zones support multiple terrains
8 Years Ago
Save
8 Years Ago
Game starts at 7am
8 Years Ago
TimeManager exposes ranges for start datetime, as well as the days per year used to calculate our TOD scaler Clean up pause/resume behaviour, MotionBlur is correctly toggled
8 Years Ago
Mergey mergey pie
8 Years Ago
DebugTools shows full dateTime
bot
8 Years Ago
Automated Linux DS Build #427
8 Years Ago
Whoops
8 Years Ago
Server compile fix
8 Years Ago
TimeManager.DateTime is constructed on demand, using second/minute/hour from TOD and scaled values from the internal dateTime field
8 Years Ago
Moved more SkinnedMultiMesh stuff to prefab preprocessing
bot
8 Years Ago
Automated Windows Build #427
8 Years Ago
▍▅▇▋▉▆▍ - ▆▆▋ + ▍▅▌▍▇█
8 Years Ago
trim stuff
8 Years Ago
Forgot to include two files
8 Years Ago
Applied the optimization of OnParentDestroying to OnPostNetworkUpdate and OnSendNetworkUpdate
8 Years Ago
Improved GridManager / WorldManager init order
8 Years Ago
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8 Years Ago
Fixed speed trap reset issue
8 Years Ago
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8 Years Ago
More descriptive "already destroyed" error msgs
8 Years Ago
TOD prefab tweaks to match the default temperate TOD xml that is no longer being loaded from the BiomeSettings
8 Years Ago
Cleaning up the TimeManager event listeners in EntityComponents
8 Years Ago
More
8 Years Ago
Fix
8 Years Ago
Optimized SkinnedMultiMesh GetComponentsInChildren calls
8 Years Ago
Optimized SkinnedMultiMesh LODGroup stripping
8 Years Ago
Forgot to reset timeScale lerp value
8 Years Ago
Moved all game speed management to TimeManager, including timeScale lerp which now works properly
8 Years Ago
Experiment: Alternative to BroadcastMessage.OnParentDestroying
8 Years Ago
Moved all time related stuff to TimeManager Added errors when we're trying to destroy entities that already destroyed