221,807 Commits over 3,653 Days - 2.53cph!

8 Years Ago
FOR FUCK SAKE more file cleanup
8 Years Ago
TOD_Sampler uses MaterialPropertyBlock, must be added per object rather than refering mateirals
8 Years Ago
Manifest building
8 Years Ago
Projectile AH improvements Network++
8 Years Ago
- Cash stuff
8 Years Ago
Apparently I made changes...
8 Years Ago
fixed human male item bone position (dont actually know what was wrong but reexporting and rebuilding fixed it)
8 Years Ago
FOR FUCK SAKE file cleaning
8 Years Ago
hut built sfx added
8 Years Ago
uncommented stuff + merge
8 Years Ago
Unity 5.4.0f3, parallel building again
8 Years Ago
Disabled grid gizmos by default, toggle on GridManager + DebugTools settings panel
8 Years Ago
Fixed tooltip title being truncated
8 Years Ago
- Reduced collection/UI range of pickups
8 Years Ago
FOR FUCK SAKE player prefab added smoke !A smokes prefab
8 Years Ago
Tribe creation UI functionality and cleanup Fixed some issues with the Unit.Wearables API Added WhiteCat toolkit
8 Years Ago
- Added SmokeEffect slot to PlayerShip - pickup panels are now a bit smaller
8 Years Ago
- Weapon and ability pickup UI is now only shown for 2 seconds at a time instead of 6
8 Years Ago
almost
8 Years Ago
Harvest test
8 Years Ago
junk
8 Years Ago
Tribe create UI fixes
8 Years Ago
Fixed human damage overlay not working
8 Years Ago
Serverside tree files.
8 Years Ago
Scene/prefab save because TOD scattering had a bad sky ref New tribe create UI WIP Human prefab updates
8 Years Ago
Can once again sprint while reloading the crossbow bringing it in line with other projectile weapons
8 Years Ago
Disabled terrain shader uvmix/far-splats unless pvt is enabled Enabled uvmix/far-splats on terrain-blended meshes when pvt is enabled
8 Years Ago
Arid biome colors. Added a headache to myself.
8 Years Ago
pre-biome flip
8 Years Ago
Oops.
8 Years Ago
Fixed AI debugger not working
8 Years Ago
Increased timeout minites to 20
8 Years Ago
Placement FX tweak
8 Years Ago
Shitty building placement FX
8 Years Ago
more arid biome
8 Years Ago
Misc cleanup
8 Years Ago
Weather fx tweaks
8 Years Ago
Unit collections parented to container in zone Visual FX cached in a container transform Added ScreenShake camera effect Numerous other tidying of object parentage Moved Machine VFX and VicinityEffect setup to init, not constructors
8 Years Ago
InfluenceGrid.Reset actually works now
8 Years Ago
Debug Tools Object pre-existing in main scene, stores gradient for IM vis
8 Years Ago
Fixed missing condition in Goto
8 Years Ago
Editor tweak
8 Years Ago
Unit derives from TickableEntity
8 Years Ago
Fixed bug in AI Debugger (top keks) causing NRE when rendering GPV slots EntityManager won't tick until GameManager.GameState == Game
8 Years Ago
Unit/Entity type perception cache in SensesComponentManager
8 Years Ago
Sesnes.IsPerceivable optimisations
8 Years Ago
Entity/EntitySettings to BaseEntity/EntitySettings, base types are abstract EntityComponents that want to execute Unity's Update must impement ITickable, Entity types can derive from TickableEntity Fixed bad property drawer in BuildingSettingsEditor
8 Years Ago
Entity destruction/cleanup gate
8 Years Ago
Cleanup
8 Years Ago
Fixed EntityManager GridManager update routine being broken