179,070 Commits over 3,075 Days - 2.43cph!

8 Years Ago
crouchwalk/jog aninations for the player + pistol;
8 Years Ago
Added input box for IP:port to connect to and player name to be sent to server once connected.
8 Years Ago
Added input box for IP:port to connect to and player name to be sent to server once connected.
8 Years Ago
Loot panel now properly shows all containers Corpses have a seperate clothes container (prep for clothed corpses)
8 Years Ago
Started to add the validation rules. Need to tidy up when a new edge fails the rules.
8 Years Ago
Initial work on tile maps.
8 Years Ago
Initial work on tile maps.
8 Years Ago
Fixed misc sentry errors Log server errors to a seperate sentry protocl++
8 Years Ago
Switched OS X build to 64bit in preparation of Unity 5
8 Years Ago
Fixed menu not showing up
8 Years Ago
Tagged all clothes as clothes Fixed some of the new clothes not having collision Fixed errors when hitting someone in their burlap trousers Added component to dress players, for dev tests Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
8 Years Ago
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
8 Years Ago
Made water always render before any other transparent objects since sorting doesn't work with it
8 Years Ago
Changed how SpawnFilter deals with carved terrain
8 Years Ago
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
8 Years Ago
Time of Day update to 2.1.1 prerelease 5
8 Years Ago
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
8 Years Ago
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
8 Years Ago
Images are now packed down to 2 bits per pixel.
8 Years Ago
Images are now packed down to 2 bits per pixel.
8 Years Ago
Removed debug output
8 Years Ago
Updated :CoherentLabs from 1.8.4 to 2.3.0
8 Years Ago
deleting unused images
8 Years Ago
deleting unused images
8 Years Ago
re-adding sublime-project to versioning, to make fresh clones easier to use
8 Years Ago
re-adding sublime-project to versioning, to make fresh clones easier to use
8 Years Ago
Merge branch 'master' of arcade
8 Years Ago
Merge branch 'master' of arcade
8 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
8 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
8 Years Ago
[mazing] polish, nearly done
8 Years Ago
[mazing] polish, nearly done
8 Years Ago
Added a PlayAnimation coroutine class.
8 Years Ago
Added a PlayAnimation coroutine class.
8 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
8 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
8 Years Ago
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
8 Years Ago
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
8 Years Ago
Improved the camera in builder mode.
8 Years Ago
Test level scene update
8 Years Ago
added sounds and other stuff
8 Years Ago
added sounds and other stuff
8 Years Ago
local player is put on an invisible layer so their avatar isn't visible in first person added placeholder player model
8 Years Ago
local player is put on an invisible layer so their avatar isn't visible in first person added placeholder player model
8 Years Ago
added Min and Max to Mathf
8 Years Ago
added Min and Max to Mathf
8 Years Ago
Fixed audio popping.
8 Years Ago
Fixed audio popping.
8 Years Ago
Fixed analogue stick vertical axes being inverted.
8 Years Ago
Fixed analogue stick vertical axes being inverted.