243,079 Commits over 3,898 Days - 2.60cph!

8 Years Ago
Time range compile fix, hints text tweaks
8 Years Ago
Fixed issue with translation of time range values
8 Years Ago
Fixed Items.RemoveItem NRE
8 Years Ago
Quality settings ultra default
8 Years Ago
Version++
8 Years Ago
Fixed NRE
8 Years Ago
More icons in effects list pool
8 Years Ago
Hopefully fixing some shit with effects listing
8 Years Ago
Meat scales
8 Years Ago
Fixed corpses having their own view cached as embedded projectile on init
8 Years Ago
Meat scales, less meat from deer
8 Years Ago
cop maps and tint changes
8 Years Ago
Protected the Animator setter in EntityView.
8 Years Ago
made meat mushrooms and berries nutritious
8 Years Ago
UnitView and BuildingView was hiding base EntityView Animator property without that being necessary (made Unity throw like 50 serialization errors on compile).
8 Years Ago
Merged in Time Range refactor
8 Years Ago
Merged from main
8 Years Ago
Time Range Score now takes current hour and current minute, for a smoother score over time.
8 Years Ago
Unit test of Time Range and fixes for the stuff it unveiled.
8 Years Ago
Added an EvaluateSimple function to ResponseCurve API, which only evaluates using the simplest form possible of the curve type specified (only support linear functions and normal distribution right now). Doesn't allow the tweaking of slope, exponential, and hor/vert shifts.
8 Years Ago
updated textures and character parts
8 Years Ago
More interpolator improvements
8 Years Ago
merging assets back
8 Years Ago
Added reset system for leaving and joining servers
8 Years Ago
Moved variable interpolation clock to be a single source per client.
8 Years Ago
Moving some interpolator stuff back from the protobuf project into the main one
8 Years Ago
updated pistol worldmodel
8 Years Ago
updated pistol model (viewmodel)
8 Years Ago
Removed the "paying welfare" print
8 Years Ago
NPCs stop when player approaches with sellable items. Prevents issues with latency when trying to interact with moving NPCs.
8 Years Ago
Disabled culling on glcore coz readback is stalling; needs proper async
8 Years Ago
Various
8 Years Ago
Disabled culling on d3d9
8 Years Ago
PlayerProgressionWidget shows AI unlocks, audio support Added contextual hints, pull hints text from files
8 Years Ago
Added new UI art
8 Years Ago
Current Time should only add a day if it's hour is less than the start time hour, and the end time day is greater than the start time day.
8 Years Ago
Removed PeakTime from Score and TimeRangeParams. PeakHour is still used, but only by editor.
8 Years Ago
Moved time range functionality over to using DateTime/TimeSpan.
8 Years Ago
Fixed a bug that would cause effects to be returned to their parent entities pool before executing their exit action chain
8 Years Ago
made turtle not fall though the floor when dropped, but will break next time view is remade
8 Years Ago
Fixed Effects never ticking removal action chains
8 Years Ago
Cleaned up desire removal, added Desires.ClearAllDesires
8 Years Ago
rabbit carry
8 Years Ago
Hints widget will automatically show on first run (and in editor every time for now sorry) ActionChain cleanup
8 Years Ago
bear meat values
8 Years Ago
Version++
8 Years Ago
mreged slasher and whatsnew from main
8 Years Ago
slasher 2->3 dmg. whats new wording.
8 Years Ago
Let the length of a time range respect the 24 hour clock (eg. if the range is from 23 to 7, let's not get -16, but 8 instead.
8 Years Ago
merge from main, version number