243,099 Commits over 3,898 Days - 2.60cph!
made mouth layer override instead of additive to try and fix the weird giant smile bug that happens sometimes
FOR FUCK SAKE weird shader fix
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you can now radial knowledge overlay labels
Various UI stuff
Fixed emotes not working
Removed player model convars (exploitable)
TrackIR convars are no longer admin-only
Slasher dmg increased 2->3
fixed hex 26 side wall alleys
player controller raycast now sphere checks interactable entities all the time
removing side hex alleyways, up to 26
Fixed extinguish sometimes being called twice on fire / water entities
Updated FPS
Made lamp posts collidable but non impact
Added car undertray
Stopped defaulting player_command to false in TryPickupItem, since Keep Desire so rely on that now.
Fixed NREs in UnitView and Combat caused by death and view transferal (hacks)
Minor PlayerController fiddling
Fixed visibility check for local occludees per entity
ItemActionSettings called TryPickupItem without setting player_command flag.
Can bring up phone with Tab
killfeed audio, sped up killfeed anim
Fixed random conversation anims not working
turned off shadows on pavement pieces
set lod1 bias on pavement pieces to 95% and applied all prefabs
adjusted top speed, camera
Added SetDestination.ClosestPointToUnit mode, using ClosestPointOnBounds
All collaboration related abiltiues use new ClosestPointToUnit navigation, requests also move to the target first to avoid people waiting around so much
Merged Collaboration break bug to main
removed raw meat skin interactions and setup correct number of meat chunks on croc
made the killfeed entries larger
Added BeforeItem shader with tinting, used by Consumable for cooked/rotten coloring
Remade a bunch of item views
TakeFromDispenser dispense over time mode
Some shit special to finding the breeding-related animation bug.
Wooden Armour uses correct icon
turned off loads of shadows on road, lods, mm's
fixed start and mission points and distributed around city
another random sound fix attempt
Added pooling support to loot containers and collectables