219,062 Commits over 3,624 Days - 2.52cph!

8 Years Ago
Switched main camera to render to texture WIP on new scoring
8 Years Ago
5.2.0p1 Campfire prefab tweaks Island 001 topo tweak
8 Years Ago
Bow ironsights
8 Years Ago
Fixed LitSmokeEmissiveFlame shader compile error on OSX
8 Years Ago
EntityViewEditor with InteractionPosition editing stuffs
8 Years Ago
Added out-of-memory tag to remote logging (to identify issues that follow OOM)
8 Years Ago
Fixed gUserMinAniso < 1 occurences
8 Years Ago
Added socket back to survey_crater_oil (cc Scott, I think)
8 Years Ago
Fixed mushroom / hemp pickup effect having pebble particles
8 Years Ago
Fixed performance tracking prefab not being spawned in the editor
8 Years Ago
CraggyIsland update
8 Years Ago
Fixed some decal projection distances
8 Years Ago
More InteractionPosition stuff
8 Years Ago
Fixed hang/crash when changing quality setting in GL/OSX
8 Years Ago
8 Years Ago
Rust.Application.isLoading is true when the map is loading Rust.Application.isLoadingSave is true whenever a save is loading
8 Years Ago
Subscription/InteractionPosition tweaks, ActionChain constructor overloaded to take Behaviour
8 Years Ago
senses tweak and more hooks
8 Years Ago
profiler hooks
8 Years Ago
Senses tweak
8 Years Ago
More server time warnings
8 Years Ago
Better item drag and drop on behaviour with items with slots Keypad.Period toggles DOF now (instead of Keypad.divide)
8 Years Ago
Metal and stone barricades can no longer easily be destroyed with arrows
8 Years Ago
Fixed deploy volumes of all external walls being far too small
8 Years Ago
Process all deferred actions in FinishedLoadingRoutine
8 Years Ago
Fixed building block demolish/rotation ability sticking if server restarted at the right time Fixed crossbow holosight angle Fixed player spectate printing the entity name instead of the player name
8 Years Ago
FOR FUCK SAKE factory asset FOR FUCK SAKE prefab room B with test wall !A new factory asset/texture/mat
8 Years Ago
Fixed groups not removing themselves from agent manager
8 Years Ago
Temp metal bullet decal Z fighting fix
8 Years Ago
Fixed Machine.OnDepositItem flagging the parent smartobject as ignored by DM
8 Years Ago
explosions are HDR
8 Years Ago
mo strings
8 Years Ago
fixed bad string formatting
8 Years Ago
Gate lock positions
8 Years Ago
Added debug option to DSE settings
8 Years Ago
Clothing material tweaks Network Protocol++
8 Years Ago
Fixed slow server shutdown Added warnings if multiple local players Remove multiple copies of the same player from saves (dev branch firefighting) Reverted image storage to fast but dangerous mode because the indexes didn't help Added warning is spawning a new player that already exists
8 Years Ago
(maybe) fixed fireball bug helicopter explosion light should now disappear admins don't bleed with godmode on
8 Years Ago
Fixed ArgumentOutOfRangeException in BaseProjectile
8 Years Ago
More tags
8 Years Ago
Added some more tags to remote logging
8 Years Ago
Checksum logging
8 Years Ago
First pass SmartObject subscription refactor, added Subscription object
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8 Years Ago
Linux Build 802
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8 Years Ago
OSX Build 940
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8 Years Ago
LinuxDS Build 778
bot
8 Years Ago
Windows Build 662
8 Years Ago
helicopter no longer always visits the first monument in the list first every time nerfed helicopter rocket damage by 30%
8 Years Ago
* Fixed Vehicle.IsBoosting crashing the game when used on a seat * Removed Panel.OnMousePressed method, no idea why it exists, was alias of Panel.GotoTextStart * Updated Orange Box .pcf particle system to the latest version
8 Years Ago
oil fireballs broadcast so you can see them anywhere on the map