255,370 Commits over 3,990 Days - 2.67cph!
Update bindinggen, update binds to use unreal modifier and objectmap
Change how HitResult is used, gotta fix unresolved external
Update bindinggen, implicitly initialize managed classes
Update bindinggen, move some variables into native, doesn't work yet fuck knows why
Update bindinggen, make UWorld singular again
end turn and surrender commands work again
DontDestroyOnLoad PlayerController building placement guide
EAC update (fix for "EAC Disconnected")
Cmds can now be set to be relayed or turn required, more cmd rework stuff
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removed CmdKillUnit, CmdSetTag, CmdSpawn
wip merging Cmd and ClientInputCmd to one thing
Fixed create party and invite to party accepting hostile tribe members (was only checking if the invitee was currently attacking)
Fixed crafting screen 3d preview image blocking buttons (bug 873)
reworked diamond bullet collision
blink player middle color when in danger
Fixed several build compilation errors
CharacterState pooling work
Working on issues with CharacterState pooling
Sped up fixed delta time while at high speed, fixes some weird physics sleeping issues
Networking client side player movement by relaying it to server
Fixed static entities not actually being added to the grid when loading from a scene in the editor
Playing player model skeletal anim nodes on both client and server
fixed goblin more
skele anim fixes
npc flinch anims
prototype zone blockout
fx files
Update bindinggen, make UWorld singular again
Add null checking for native definition marshaling, error when singular is used incorrectly
Using OnChanged event for swapping viewmodel and thirdperson camera setup. Fixed PlayerTick exception. Temp fix for OnPossess.
Disable camera controls while creating map markers
Player created map makers WIP
Fixed DrugSellZone client NRE and set it to not show sell notifications if it's the first Deserialize.
Move NetworkEntityReference