223,524 Commits over 3,684 Days - 2.53cph!

8 Years Ago
Updated custom speedtree shaders to 5.3
8 Years Ago
More fixes for lag exploits (RUST-315)
8 Years Ago
Replaced obsolete material block calls
8 Years Ago
Updated standard brdf to 5.3 (needs complete shader reimport)
8 Years Ago
RUST-196 - this is the proper fix
8 Years Ago
merge from main
8 Years Ago
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
8 Years Ago
Fixed AddTexture errors (white billboard fix)
8 Years Ago
RUST-43 - Added missing surface params to colliders
8 Years Ago
RUST-196 - attempting to fix
8 Years Ago
RUST-313 Simplified stone worldmodel collider
8 Years Ago
Rebuilt plugins against updated UnityEngine.dll Updated CurrentVersion
8 Years Ago
Deleted UnityTestTools (now integrated)
8 Years Ago
Auto Changes
8 Years Ago
Asset save
8 Years Ago
- Fixed issue with UpdateViewFromSourcePrefab in BeforeInspector - Added new Goal : Gather Wood For Campfire
8 Years Ago
thowing weapon anim source files
8 Years Ago
Refactoring Biome Material Library and Biome Material Object
8 Years Ago
Salvaged icepick & salvaged axe now throwable
8 Years Ago
removed collider from machete projectile
8 Years Ago
Fixed lag exploits
8 Years Ago
adjusted the waterlevel threshold that determines when the player should play the swimming animation added a tread water in place animation
8 Years Ago
Hitting water greatly reduces the speed at impact Removed annoying up / down jumpiness when holding spacebar while swimming Reduced the percentage of the body that can be above water while swimming
8 Years Ago
Biome save
8 Years Ago
▉ ▄▌█ ▆▇▅▊▆▉█▊ ▊▇▊▇▊ !▅ ▋▇▋ ▅▋▆█▍▌ ▋▅▅▉█▆▋▄ ▉▋▇ ▊▅▋▆ ▄▅▌▉ ▇▇▅▌▆▍▊▌ ▇▇▆▊▍▇█▇▉
8 Years Ago
8 Years Ago
Switched to SF 1.25 will jump to 1.26 on Unity upgrade
8 Years Ago
- Defaulted back to gamepad controlls
8 Years Ago
- Merge from unit_5.3.x - Regenerated foliage prefabs and biome material libraries
8 Years Ago
Merged control branch to main
8 Years Ago
FOR FUCK SAKE shaderforge to 1.26 FOR FUCK SAKE recompile shaderforge shader to work in unity 5.3
8 Years Ago
Removed scene items Updated texture metas
8 Years Ago
fixed being able to use healing items underwater
8 Years Ago
- More mouse/keyboard input controller work and changing other classes to use the new more input-generic functions
8 Years Ago
increased LOD cull range of barrels and cardboard box trash piles
8 Years Ago
fixed healthbars sometimes showing 0 without the object/player being dead
8 Years Ago
SSAO to BeforeImageEffectsOpaque 100 Water prefog copy to BeforeImageEffectsOpaque 300 Switched some RT samplers to point to avoid artifacts
8 Years Ago
- Added basic keyboard movement and firing to MKController
8 Years Ago
Fix for RUST-235 Twig tier collision thickness
8 Years Ago
Updated water2 to latest
8 Years Ago
fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
8 Years Ago
Cowboy selection anim source
8 Years Ago
fixed lock LOD's for real
8 Years Ago
Updated custom speedtree and custom PBS/Standard shaders to 5.3 (needs shader reimport) Also some scripts and meta files (from auto 5.3 upgrade)
8 Years Ago
Replaced atmospheric music 18
8 Years Ago
▉▅▉▌▋ ▊▉▅▌ ▆▍ '▄▅▇▇ ▉█▅ ▇█▉▇▇▉' ▉█▍▋▍ ▄▆ ▍▊▆▇▉ ▅▋▆▅▌▄ ▄█▍▄█▊▅▊ ▋█▌▅ ( ▉▅▌▄▇ + ▇ )
8 Years Ago
fixed the unnatural looking spine rotations when the player runs and looks up/down tweaked several 3rd person attack animations that looked a bit janky tweaked the run animations
8 Years Ago
- Expose BaseBehaviourPlanSettings.CompleteAtEndOfChain in BehaviourPlanSettingsEditor - BBPS.CompleteAtEndOfChain and BBPS.ForgetIfInterrupted default to true - Updated all Interactions - Better handling of GPV/BehaviourChain completion and reset - Clear BCD in BC.Reset - Added FixedArray.AddRange
8 Years Ago
Added atmospheric music 19
8 Years Ago
added more grass and unwrapped to uv 2