255,385 Commits over 3,990 Days - 2.67cph!
fixed goblin more
skele anim fixes
npc flinch anims
prototype zone blockout
fx files
Update bindinggen, make UWorld singular again
Add null checking for native definition marshaling, error when singular is used incorrectly
Using OnChanged event for swapping viewmodel and thirdperson camera setup. Fixed PlayerTick exception. Temp fix for OnPossess.
Disable camera controls while creating map markers
Player created map makers WIP
Fixed DrugSellZone client NRE and set it to not show sell notifications if it's the first Deserialize.
Move NetworkEntityReference
cloud mesh now no longer creates a bunch of quads, but instead re-uses vertices where appropriate
Made IGrid non generic (use BaseGrid for generic things)
Exploration grid now has its own GridData
Custom map marker boilerplate
post profiles for all weather types
OnChange works better for replicated entities
More post & weather cleanup, fixed weather not being properly set on load
Fixed drugsellzone NRE on client
Cubicle walls LOD/COL/prefabs
Temporary logos/splash
Merge branch 'master' of SpaceUsurperUnity
Leaderboard UI now displays comment counts
nuked everything relating to CommandBlock. (broke capture and tile fall actions probably)
Subtracted packed batches to repack later with improvements
Moved to post stack v2 beta
Added post processing volume manager, more post support in weather system