255,440 Commits over 3,990 Days - 2.67cph!
Moved to post stack v2 beta
Added post processing volume manager, more post support in weather system
Jenkinsfile with MakeNetworkShare
Don't enable analytics in editor
attacks hacked to work for now
set a forced seed for testing determenistic shit
Create texture cache read / write streams in binary mode
Fixed emoticon codepoints getting truncated
grass displacement around ore nodes
terrain grass is 10% shorter
rocks in temperate biome are grey again
Additional profiling in DownloadAndApplyWorkshopSkin
Convar to toggle the item skin cache
Allow beta requests from the same Ip (because it's easier to ban spammers if they're using the same ip)
Make gibs reflect current stage picked
started reworking to run everything off just the client input
Retiring DX9 (OpenGL fallback)
Merge from skin_cache_native
Can't just kite npc's forever.
Manifest
Fixed goblin
Misc material stuff
AI prefers to target healers
fixed intro anim not playing animation on player panel
Fixed falling trees immediately "impacting" when at high speed (bug 870)
adding UI extentions
updating text mesh pro
optimizing player panel/cleanup anim/ tweak
Revert commit to wrong branch
Revert commit to wrong branch
Right-click item transfer merge as it went into the wrong branch
Right-click item transfer can now use the belt as well.
Tried moving NetworkSimulator away its slightly awkward Prefab + NetworkEntity existence into a simpler one that just used networkServer.Send. In the end it jut made things complicated in a different way, since initial data and changes couldn't be propagated through Serialize anymore. So just putting this into a branch. The only thing not functional here is an initial send when new clients connect.
Slightly broken sound test
Project version bump to match jenkins file. HUD client/server fix.
More Item/attachment handling improvements
-Units will now drop shoulder items if they need to equip something in their right hand
-Added a DropItemInAttachmentSlot method to Item to blindly drop items
Fixed GetItemInAttachmentPoint using itembuffer and not MyItems