255,830 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Bind collision profiles so weapon traces can ignore player capsule. Applying bullet forces to hitboxes
8 Years Ago
Copy linux libraries
8 Years Ago
Osx/Linux steamworks
8 Years Ago
Camera transition WIP
8 Years Ago
Senses hashset test
8 Years Ago
Some styling tweaks
8 Years Ago
Pause UI quit coroutines to ensure we save properly before qutting to menu or out of game Jenkins file f3
8 Years Ago
Save at end of GameManager.DoStartNewSession
8 Years Ago
Fetching player info
8 Years Ago
office furniture greybox base models
8 Years Ago
Fixed/added api/public/user
8 Years Ago
merge from ore nodes
8 Years Ago
UI fps fix Version++
8 Years Ago
human controller update to fix 832 "Carrying heavy items anim blends to the wrong pose when stopping"
8 Years Ago
Fixed multiple loading Fixed sales stats Merge pull request #1 from Facepunch/player-summaries Player Summaries proxy controller Merge branch 'master' of Facepunch.Api Merge branch 'master' into player-summaries
8 Years Ago
Added PublicController.PlayerSummaries.cs to api.csproj
8 Years Ago
scene change for last commit
8 Years Ago
Fixed sales stats Merge branch 'master' of Facepunch.Api
8 Years Ago
Added PublicPlayerSummariesController Added todo comment Merge pull request #1 from Facepunch/player-summaries Player Summaries proxy controller
8 Years Ago
Added PublicPlayerSummariesController Added todo comment
8 Years Ago
Mockup of fetching player summaries
8 Years Ago
hotkey do toggle UI (fps test
8 Years Ago
Fixed multiple loading
8 Years Ago
Fixed project stats errors Fixed session length ending at a weird time
8 Years Ago
Added vsync and shadow opions to video section
8 Years Ago
Backing up recent runs html
8 Years Ago
Facepunch.Steamworks.Config.ForUnity
8 Years Ago
DSE cleanup DataBrowser remembers selected asset after compile
8 Years Ago
Cleanup
8 Years Ago
32bit fix
8 Years Ago
Updated to 2017.1.0f3
8 Years Ago
Ship win64 instead of win32
8 Years Ago
..
8 Years Ago
Deleted old files
8 Years Ago
..
8 Years Ago
Updated Facepunch.Unity
8 Years Ago
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8 Years Ago
Fix
8 Years Ago
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8 Years Ago
Jenkinsfile report build errors
8 Years Ago
Moved SteamLibraries to Editor folder
8 Years Ago
Switched to Facepunch.Steamworks Fixed avatars using linear
8 Years Ago
Possible fix for sometimes getting stuck after dying / winning
8 Years Ago
tweaked strafeboost values
8 Years Ago
Removed some navigation debug
8 Years Ago
Debug tweaks
8 Years Ago
Attacks now have a BuffMin/BuffMax which can be used for positive attack effect ranges. Healer now does 1-2 unblockable damage to enemies or 5health to a friendly.
8 Years Ago
pixelgroups dont show up in wrong position for a frame while spawning pixelgroups use dynamicupdate for visuals
8 Years Ago
screenshake uses raw dynamicDT player hit vibration doesnt continue while paused
8 Years Ago
Reworked healer again to be a single target, higher range, 5 health heal. Healers limited to 1 per squad. Rebuilt default squads to only have 1 healer.