255,830 Commits over 3,990 Days - 2.67cph!
Bind collision profiles so weapon traces can ignore player capsule. Applying bullet forces to hitboxes
Pause UI quit coroutines to ensure we save properly before qutting to menu or out of game
Jenkins file f3
Save at end of GameManager.DoStartNewSession
office furniture greybox base models
Fixed/added api/public/user
human controller update to fix 832 "Carrying heavy items anim blends to the wrong pose when stopping"
Fixed multiple loading
Fixed sales stats
Merge pull request #1 from Facepunch/player-summaries
Player Summaries proxy controller
Merge branch 'master' of Facepunch.Api
Merge branch 'master' into player-summaries
Added PublicController.PlayerSummaries.cs to api.csproj
scene change for last commit
Fixed sales stats
Merge branch 'master' of Facepunch.Api
Added PublicPlayerSummariesController
Added todo comment
Merge pull request #1 from Facepunch/player-summaries
Player Summaries proxy controller
Added PublicPlayerSummariesController
Added todo comment
Mockup of fetching player summaries
hotkey do toggle UI (fps test
Fixed project stats errors
Fixed session length ending at a weird time
Added vsync and shadow opions to video section
Backing up recent runs html
Facepunch.Steamworks.Config.ForUnity
DSE cleanup
DataBrowser remembers selected asset after compile
Ship win64 instead of win32
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Jenkinsfile report build errors
Moved SteamLibraries to Editor folder
Switched to Facepunch.Steamworks
Fixed avatars using linear
Possible fix for sometimes getting stuck after dying / winning
tweaked strafeboost values
Removed some navigation debug
Attacks now have a BuffMin/BuffMax which can be used for positive attack effect ranges.
Healer now does 1-2 unblockable damage to enemies or 5health to a friendly.
pixelgroups dont show up in wrong position for a frame while spawning
pixelgroups use dynamicupdate for visuals
screenshake uses raw dynamicDT
player hit vibration doesnt continue while paused
Reworked healer again to be a single target, higher range, 5 health heal.
Healers limited to 1 per squad.
Rebuilt default squads to only have 1 healer.