243,208 Commits over 3,898 Days - 2.60cph!

bot
9 Years Ago
Windows Build 533
9 Years Ago
Little BuildingView and Resource cleanup
9 Years Ago
Fixed a huge exploit with "cvarlist" console command
9 Years Ago
Added alpha cutoff range; alpha cutoff now visible in material inspector again
9 Years Ago
merge from main
9 Years Ago
Better shader error detection
9 Years Ago
Moved twig skin lods to atlas texture, prefabs updated Added LODs to some pieces that didnt have any to maximize the impact
9 Years Ago
Super important icon
9 Years Ago
Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
9 Years Ago
Better view listing
9 Years Ago
Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options Added graphics UI logic for anisotropy and parallax
9 Years Ago
Added anisotropy and parallax graphics UI options
9 Years Ago
Updated RustBuilder
9 Years Ago
Reimport shaders on build if needed
9 Years Ago
First pass at generic asset prefab and view prefab management in BeforeEditorTab (currently working for Buildings)
9 Years Ago
first pass at reloading sounds
9 Years Ago
Fixed NRE in ZoneSeasons.SetupRockPrefabs()
9 Years Ago
Fixed early singleton initialization in standalone builds
9 Years Ago
more human anim stuff
9 Years Ago
NeedWeightThreshold Trigger operator switch updated
9 Years Ago
Animal materials.
9 Years Ago
Trigger evaluation returns bool and spits out a weight, instead of returning weight (this fixes triggers) People die now. YAY
9 Years Ago
More variants
9 Years Ago
Updating builder
9 Years Ago
Rebuilt shader variants
9 Years Ago
NRE fixes
9 Years Ago
Fixed NRE in agent need eval Better string formatting in debug UI
9 Years Ago
HDR setting backup.
9 Years Ago
Server compile errors
9 Years Ago
Added new curves library Fixed curves on all attributes
9 Years Ago
Merge from main
9 Years Ago
Crafting notice
9 Years Ago
Added big-ass high voltage powerlines
9 Years Ago
Triggers can now use different measurement operators in evaluation Added new human death anim Added new Triggers for health and temperature Added SetDestination Acion type Editor updates SmartObject uses OnTriggerX instead of OnCollision
9 Years Ago
Only connect powerline poles if 3 or more can be connected in a row
9 Years Ago
When placing a roadside object fails try again as soon as possible (instead of waiting for the next node)
9 Years Ago
Increased road and river width Changed a bunch of stuff about how roads and rivers are generated
9 Years Ago
Death anim
9 Years Ago
Human Male Updates
9 Years Ago
Lion-El forehand body & stretch anims + events
9 Years Ago
Updated Lion-El rig & added anim template
9 Years Ago
Character 07 assets. Working on BS and expressions.
9 Years Ago
Crafting queue http://files.facepunch.com/garry/2015/May/27/2015-05-27_17-19-43.jpg
9 Years Ago
Refactored Action method names to match style Added a few attributes, needs and triggers Added SetAnimatorTrigger Action
9 Years Ago
merge from main
9 Years Ago
VS dlls craps
9 Years Ago
Merge from zone resources Some Editor tweaks
9 Years Ago
pro-optimised trees and roots, rebaked vertex lighting and re-exported. populated swamp environment with new roots and trees, and now added swamp plants removed old materials
9 Years Ago
Moved wood skin lods to atlas texture, prefabs updated
9 Years Ago
- Area 0 mission setup with placeholders - Bug fixes - Dialogue/mission event improvements