243,208 Commits over 3,898 Days - 2.60cph!
Little BuildingView and Resource cleanup
Fixed a huge exploit with "cvarlist" console command
Added alpha cutoff range; alpha cutoff now visible in material inspector again
Better shader error detection
Moved twig skin lods to atlas texture, prefabs updated
Added LODs to some pieces that didnt have any to maximize the impact
Skipping some complex code during SHADER_TARGET_SURFACE_ANALYSIS
Drastically reduced terrain and terrain-blend shader variant count; simplified shader LOD options
Added graphics UI logic for anisotropy and parallax
Added anisotropy and parallax graphics UI options
Reimport shaders on build if needed
First pass at generic asset prefab and view prefab management in BeforeEditorTab (currently working for Buildings)
first pass at reloading sounds
Fixed NRE in ZoneSeasons.SetupRockPrefabs()
Fixed early singleton initialization in standalone builds
NeedWeightThreshold Trigger operator switch updated
Trigger evaluation returns bool and spits out a weight, instead of returning weight (this fixes triggers)
People die now. YAY
Fixed NRE in agent need eval
Better string formatting in debug UI
Added new curves library
Fixed curves on all attributes
Added big-ass high voltage powerlines
Triggers can now use different measurement operators in evaluation
Added new human death anim
Added new Triggers for health and temperature
Added SetDestination Acion type
Editor updates
SmartObject uses OnTriggerX instead of OnCollision
Only connect powerline poles if 3 or more can be connected in a row
When placing a roadside object fails try again as soon as possible (instead of waiting for the next node)
Increased road and river width
Changed a bunch of stuff about how roads and rivers are generated
Lion-El forehand body & stretch anims + events
Updated Lion-El rig & added anim template
Character 07 assets. Working on BS and expressions.
Crafting queue http://files.facepunch.com/garry/2015/May/27/2015-05-27_17-19-43.jpg
Refactored Action method names to match style
Added a few attributes, needs and triggers
Added SetAnimatorTrigger Action
Merge from zone resources
Some Editor tweaks
pro-optimised trees and roots, rebaked vertex lighting and re-exported.
populated swamp environment with new roots and trees, and now added swamp plants
removed old materials
Moved wood skin lods to atlas texture, prefabs updated
- Area 0 mission setup with placeholders
- Bug fixes
- Dialogue/mission event improvements