254,392 Commits over 3,990 Days - 2.66cph!

bot
9 Years Ago
Automated OSX Build #93
bot
9 Years Ago
Automated Linux Build #93
9 Years Ago
test #2 - fix singleplayer potentially
9 Years Ago
FOR FUCK SAKE ice asteroid model !A ice wip floor block FOR FUCK SAKE player ship laser not to trigger on collision FOR FUCK SAKE WIP asteroid tile set FOR FUCK SAKE camera fog setting FOR FUCK SAKE quality setting, change to no cascade shadow and increased shadow distance
9 Years Ago
Cowboy - serve walks, breathe & clips
9 Years Ago
Cowboy - serve walks & breathe
9 Years Ago
back up daily progress plus new sand splat, new rock splat
9 Years Ago
Replicating state on clients.
9 Years Ago
Skin save
9 Years Ago
Split data vis Node into its own file Added "Open Visualiser" button to Before Inspector/Before Editor Tab toolbars
9 Years Ago
Merged changes meant for main branch
9 Years Ago
Increased hurt blood overlay intensity to 1.0
9 Years Ago
Updated anim metas
9 Years Ago
Font test
9 Years Ago
Removed old textures
9 Years Ago
added temple level select image working on stone blocks and stone props for temple court
9 Years Ago
Fixed font / names
9 Years Ago
Removed duplicate nodes in debug vis, added panning via MMB
9 Years Ago
More data vis, some Goal data tweaks
9 Years Ago
Just added a couple more comments to make the application of recursion in FindBestGoal slightly easier to grasp and understand.
9 Years Ago
Updated Character Select
9 Years Ago
Data vis layout meh
9 Years Ago
Fixed vertex lit particles in dx9; limited vertex lights to 6 Added el cheapo scattering/fog to "Particles/Lit Smoke Emissive Flame"
9 Years Ago
heli crates are now lootable if the fire is extinguished in water
9 Years Ago
More data vis testing
9 Years Ago
Prevent infinite loop in finding best goal recursively.
9 Years Ago
- Control work
9 Years Ago
added new stone floor textures and mesh to unity project
9 Years Ago
finished texturing stone floor, added stone floor small lightmap
9 Years Ago
Updates.
9 Years Ago
Merge from main
9 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
9 Years Ago
Industrial light fixtures particles cull
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
merge from main
9 Years Ago
cliff prefabs backup
9 Years Ago
Removing some deprecated stuff from TerrainConfig
9 Years Ago
Sat dish add to heightmap on rocks
9 Years Ago
added DeuceVFX-LifeSteal_3 to dylan folder
9 Years Ago
Adds
9 Years Ago
- WIP DataVisualisation test - Goal data tweaks
9 Years Ago
A bit of progress, figured a few things out.
9 Years Ago
Updated controller Fixed character switch issue
bot
9 Years Ago
Automated Linux DS Build #92
bot
9 Years Ago
Automated Windows Build #92
bot
9 Years Ago
Automated OSX Build #92
bot
9 Years Ago
Automated Linux Build #92
9 Years Ago
test
9 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined