243,208 Commits over 3,898 Days - 2.60cph!

9 Years Ago
Deleted activity tester scripts
9 Years Ago
Added custom inspector for Zone, with an enum popup for Biome (ensures that we always have one selected, as a bonus)
9 Years Ago
Made tundras grassy
9 Years Ago
Fixed camera issue left over from merge Fixed human anim controller issues
9 Years Ago
handcuffed holdtype meta files
9 Years Ago
Better Crafting - part 1 http://files.facepunch.com/garry/2015/May/27/2015-05-27_14-48-02.png
9 Years Ago
Moved stone skin lods to atlas texture, prefabs updated
9 Years Ago
Improved monument spawn filter checking
9 Years Ago
More camera cleanup and tweaks
9 Years Ago
Improved sunrise / sunset time analysis Tweaked climate blending angle
9 Years Ago
Fixed some Time.time usage (should be unscaled)
9 Years Ago
Nuking unused camera variants Camera now uses "Vector Stick" implementation Cleaned up camera code overall, added better default settings in code
9 Years Ago
Updates to atlas texture
9 Years Ago
Moved metal skin lods to atlas texture, prefabs updated
9 Years Ago
-added 'canBeCarried' to resourceTab
9 Years Ago
Changed climate blending to use calculated sunrise and sunset hours and the sun zenith angle Fixed TOD_Sky.SunriseTime and TOD_Sky.SunsetTime being off by 12 hours
9 Years Ago
-added some tooltips in resourceTab -Resource inherits from Item -Trying my hand at harvest resource again, to flesh it out some more and eventually let the cavemen harvest items. -Food incentive, and an SO and Resource and Views for a berrybush
9 Years Ago
merge from main
9 Years Ago
Changed terrain paint overlay to multiplicative so that it's visible on snow
9 Years Ago
Reapplied changeset 8383 but different
9 Years Ago
Subtracted changeset 8383
9 Years Ago
Prefab and layer fixes
9 Years Ago
Merge from CameraTest
9 Years Ago
-resources spawn with the correct view now
9 Years Ago
Moved top tier skin lods to atlas texture, prefabs updated
9 Years Ago
Disabled parallax occlusion and parallax offset by default; now a shader feature, requires toggle via shader keyword
9 Years Ago
Improved splat mapping of post-generation cliff detection Multithreaded post-generation cliff detection
9 Years Ago
Forced river meshes to flow downhill
9 Years Ago
-merged with main
9 Years Ago
Updated cave prefab to LOD grid and the new non-raycasting setup
9 Years Ago
- Made Area0 boss practically unlosable as it's about 3 minutes into the game
9 Years Ago
Adding atlas texture and mat
9 Years Ago
Updated rock prefabs to new non-raycasting setup Retired TerrainTopology.BLENDED
9 Years Ago
Major refactoring of procedural components Made ImageProcessing.Dilate2D more generic Removed the need for terrain raycasting step during load Added ProceduralObject system Added AddToHeightMap and AddToWaterMap scripts (replace raycasting) Improved cliff analysis (fixes some cases where grass would spawn midair)
9 Years Ago
Added ui scale option
9 Years Ago
Fixed blendlayer not working; added very low quality mode for lod < 300 Fixed metal blendlayer sampling RG instead of RA
9 Years Ago
Adding scrap searchlight files (ready to go)
9 Years Ago
latest changes
9 Years Ago
HDR environments v0.1
9 Years Ago
Added UnitPathfinding component, right clicking with a unit selected just fires a basic SetDestation for funzies Removed unused Third Party (SSAO Pro, Boomlagoon JSON) Updated TOD Added some FreeCamera code to PlayerCameraControls, but there's a bug preventing the movement from working.. haven't spotted why
9 Years Ago
Renamed PlaceInfrastructure to PlaceRoads Added PlacePowerlines barebones
9 Years Ago
Fixed deepness issues; more accurate thickness; tweaks
9 Years Ago
Cleanup, minor cloud billboard fix when playing inside the editor
9 Years Ago
miner helmet implementation
9 Years Ago
Fixed reflection probe orientation with rotated sky domes
9 Years Ago
some 3rd person animations for a handcuffed player.
9 Years Ago
Time of Day inspector fixes
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9 Years Ago
Linux Build 620
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9 Years Ago
LinuxDS Build 628
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9 Years Ago
Windows Build 532