246,757 Commits over 3,928 Days - 2.62cph!
filling in skybox diffuse, changed name to correct name
[racer] Front tyres are visible again.
Re-enabled scissor rect for lines.
Merge branch 'master' into drawlines-refactor
Basic mitering implemented. Can get very pointy.
First pass of new ball mechanics
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
Merged changes from main.
Line rendering is functional again.
tweaked ball colour per scene, changed DOF
SelectedItem panel hide/show
Right dragging drags one from stack
Middle dragging drags half from stack
Added Ape 'smash' special move
Fixed player eye position not always updating
Fixed not stopping looting when moving away
Fixed items being lost by moving into non existant slots
Added loot panel
adding brick textures for dan
New line rendering system is almost working.
added new ball with shader where you can set the colour for each segment and dividing line, added to cloud city env. Tweaked ring rotation speeds to be much slower, added middle ring (might need to tweak mesh), fixed DOF on main camera
Updated optimisation settings on Ape_win_02
Fixed god rays being invisible
[zombies] renamed war game, improved soldier movement, etc
Chat working
Steam Avatar icons
Animal death logs now include biome and topology.
Animals once again spawn in every biome.
Reduced chicken spawn chance.