232,071 Commits over 3,775 Days - 2.56cph!

10 Years Ago
Found out the difference between mesh and sharedMesh
10 Years Ago
treading water animations
10 Years Ago
Fixed loading a new mesh for every item (added debug output to verify this)
10 Years Ago
Handle broken packets better Handle untimely disconnections better
10 Years Ago
Profiling bullshit
10 Years Ago
Added initial set up file to plastic
10 Years Ago
updated hammer anim
10 Years Ago
Fixed server compile
10 Years Ago
re-uplaoed fbx & .meta file
10 Years Ago
deleted game file from art repo, these will be be contained within game repo
10 Years Ago
deleted old fbx & .meta because of issues overwritting
10 Years Ago
Made procedural terrain generation somewhat async and moved it into a coroutine Made procedural terrain generation benchmark logs more detailed and moved all log code into the main / management file
10 Years Ago
Fixed trees spawning in lakes Beautified distribution update code
10 Years Ago
Fixed DDraw errors when shutting down
10 Years Ago
Can now pick up world items World item menus show properly World item now run clientside stuff
10 Years Ago
Removed debug
10 Years Ago
hatchet now uses an attack -> HIT -> play anotehr animation model hatchet now `strikes` based on an animation event Added animation events class Added DiDHit to HitInfo
10 Years Ago
Split procedural terrain generation into multiple files Made splatmap generation thread safe and parallelized it Enhanced calculation of the detail object distribution Added possibility to add detail types for any splat value Added forest placement based on perlin noise to spawn handler Made terrain generation seed static Restructured and optimized some code
10 Years Ago
Added stone axe, bolt rifle
10 Years Ago
No meta files in art
10 Years Ago
updated hammer view model anim & re-ordered clips
10 Years Ago
new bolt rifle animations
10 Years Ago
swimming forward done
10 Years Ago
Left amplify motion in debug mode :S
10 Years Ago
Fixed shadow caster getting amplify motion effect Tweaked amplify motion effect Tweaked fog settings Updated AmplifyMotion to latest
10 Years Ago
Enable amplify on built skinned meshes
10 Years Ago
Console system is networked Refactored some stuff
10 Years Ago
Updated libs for 32bit server prefab file didn't commit
10 Years Ago
Build 32bit server - so we can profile Fixed router swallowing messages DDraw screen text Added tolerance factor to leaving vis groups - to avoid finding switch seams Debug screen text - show received global network messages Tied switching network group with switching player subscription groups Fixed movement lerping from 0,0,0 on spawn Moved testlevel to 5,000 units away to test for precision issues/solutions
10 Years Ago
Tuna cans and textures - 1st checkin.
10 Years Ago
Added leave server debug print
10 Years Ago
Name skinned mesh parts after their prefab Don't set network position if it didn't change (perf) If network debug - draw incoming network messages Added DDraw.Text
10 Years Ago
Clear the position dirty flag!
10 Years Ago
3 seperate jumping sequences.
10 Years Ago
checking in the old view models without their arm meshes attached
10 Years Ago
Added profiler console commands
10 Years Ago
Build the server as a development version
10 Years Ago
World object physics are now networked properly (these will probably have to be turned off though)
10 Years Ago
Fixed shadow caster being visible under certain lighting conditions
10 Years Ago
Cleaning up
10 Years Ago
updated file
10 Years Ago
updated hammer view model, added hit & miss anims
10 Years Ago
updated view model maya rig
10 Years Ago
Fixed shadow caster water conflict, fixed server browser errors
10 Years Ago
Shadow caster shader Made first person players draw only shadows
10 Years Ago
Cans of beans meshes and textures - 1st checkin.
10 Years Ago
Didn't save until I exited
10 Years Ago
Refined viewmodel class to work better with mechanim Axe viewmodel all working Melee attack working (probably)
10 Years Ago
updated position of view model
10 Years Ago
Fixed some minor but annoying shader warnings