224,122 Commits over 3,684 Days - 2.53cph!

6 Years Ago
temp fixed armpit hair, set up dyesets for all characters apart from capmask colour, temp removed hairstyle 3 until its reworked, removed old haircap mats and old \hair_dye\ folders as now referencing original mats
6 Years Ago
Unset debug on some modules
6 Years Ago
diamond sprites powerup icon class circle border border despawn border size lerp repel powerups from eachother proper powerup collision
6 Years Ago
Was reading bytes before ID in networkinput, caused a fuckup.
6 Years Ago
AI data viewer exposes enabled & debug toggles, buttons to toggle all modules debug values
6 Years Ago
Reset some convar values changed during testing in editor.
6 Years Ago
Merge
6 Years Ago
Merge in ai changes
6 Years Ago
Merged from main
6 Years Ago
Merge from main
6 Years Ago
Scientists use geiger counters to research junkpiles, and a flashlight at night.
6 Years Ago
deleted a couple of unused modules
6 Years Ago
make snowy bushes and grass snowy again
6 Years Ago
Various AI data viewer improvements
6 Years Ago
Various AI data
6 Years Ago
▄▇▌▆ ▍▋▌▉▍▊▉▇ ▉▋▉▅▉ ▆▉ █▉▄▋▋▇ ▌▇▊▋▋ ▆▋▉▆▊▄
6 Years Ago
more
6 Years Ago
merge from main
6 Years Ago
Space Helmet
6 Years Ago
Proximity to a fireball projectile doesn't make you crouch anymore.
6 Years Ago
AIDataViewer can filter by a specific unit, not slow as fuck
6 Years Ago
Entity.DeleteOnRemove() can no longer remove players or the world
6 Years Ago
fix
6 Years Ago
removed a bunch of unused failure crap from AI
6 Years Ago
Merge from ai branch.
6 Years Ago
Collider capsule radii update, tighter collision meshes
6 Years Ago
Improvements to Scientist behaviour at junkpiles
6 Years Ago
Tweak
6 Years Ago
Added AI Data Viewer tool which displays all AI modules grouped by the decisionMaker they are assigned to
6 Years Ago
Stopped culling some stuff in UnitView Update/LateUpdate
6 Years Ago
Merge from main
6 Years Ago
Fixed game config editor window label width not changing
6 Years Ago
Removed senses callback setup in Unit.Relationships
6 Years Ago
Birch colliders, population prefabs, tundra variation
6 Years Ago
Merged from main
6 Years Ago
career objectives basics
6 Years Ago
Added an onStatusEffectsChanged callback to GlobalMessages Fixed ArmorIndex ui element not checking status effect protection values Added a statuseffects.removeall command to remove all active effects
6 Years Ago
Making sure we always ReadBytes on Deserialize and messages, since not doing so can cause issues with getting the shared reader out of sync. Not sure if messages really need it.
6 Years Ago
Added Bleeding and Frozen effects to demo all of the fullscreen effects Added ability for ItemStatsProperties to lower protection values (previously could only do positive values) Bleeding slows by 20% and deals 5 dmg per second for 10 seconds Frozen stuns the player for 5 seconds, lowers all damage resistances and will break when the player takes damage (so the hit that breaks the freeze should do a lot of damage)
6 Years Ago
Merge
6 Years Ago
Moved status effect fxPrefabs into the standard Effect system Fixed charge effect on fireball spell not working (was missing an EffectRecycle) Fixed spell charge bar looking weird after casting multiple spells Hooked poison effect up to the Poison fullscreen fx
6 Years Ago
compile fix
6 Years Ago
Spawn plane working! Spent way too long getting this right.
6 Years Ago
chainsaw loot tables and fuel logic
6 Years Ago
chainsaw work
6 Years Ago
made separate animation for starting the chainsaw engine; fixed clipping issues with chainsaw anims
6 Years Ago
chainsaw work
6 Years Ago
Hooked up the spell charging bar
6 Years Ago
Preliminary Ship Fixing work
6 Years Ago
Relationships system sense's threat change callback is gated by a threshold on the threat delta Relationships component uses pooling, reduced GC allocs