198,617 Commits over 4,140 Days - 2.00cph!
Fixed ADS on package (and anything else that doesn't use ADS)
Added an extra version digit to protocol checks, now show client version in bottom right of menu screen.
Fixed MRE in Options.Grass
Camera controls now work in squad editor too
FixedArray we dont need you here
AudioManager source parenting fix
Various audio source pooling cleanup related to session/destruction stuff
EntityId no longer extends BaseId, various id related fuckeries and valdation
More assets Ids
Scene2Prefab where required
Fixed incorrect animator import settings on cave_canyon_a
Stripped unused animators from prefabs
Added editor script to find unused animators
Scene2Prefab where required
Stripped retired scripts from some prefabs
Fixed mouse on event constantly triggering
Dispose of SteamClient in OnApplicationQuit
Fixing some reconnection bugs.
No steam or analytics in editor
PlayerController.MouseOver checks correct array
Automated Windows Build #630
Automated Linux DS Build #630
Automated Linux Build #630
Deprecate Lua::Type::Name array outside of GMOD builds
New pool needs a bit more testing before it's ready for main (and GameObjectPool need some more work). Almost there.
Fixed incorrect cursor state