224,004 Commits over 3,684 Days - 2.53cph!

6 Years Ago
Birch trees imposters setup and files
6 Years Ago
fix/change mod icon in the market tab WIP detail card updating the proper info per unit
6 Years Ago
Fixed some stuff, shit's still broken though.
6 Years Ago
created female pubic capmask and set up, unwrapped female torso and legs lods 0,1,2,3 for female pubic capmask implementation
6 Years Ago
fixed what I just broke
6 Years Ago
More UnitView culling stuff Replaced dictionary system for animation state callbacks in unit.Animation with something faster
6 Years Ago
changed
6 Years Ago
trying to make tutu1 work on females
6 Years Ago
powerup pickup pickup bounds and border warning powerup cycling powerup visuals lerping diamond powerup border diamond outer types rotating
6 Years Ago
removed tutu 02
6 Years Ago
Nuked core/speedtree shaders
6 Years Ago
Added core/skin hair-layer/cap base color for both masks Added skin hair-layer/cap mask and color replacement via dye sets Deprecated base color replacement used on older mesh-based caps
6 Years Ago
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
6 Years Ago
update slot icon/ mini unit frame tweak portrait color mat
6 Years Ago
stopped spas12 dryfire from playing sounds twice
6 Years Ago
Culling group bits in UnitView
6 Years Ago
grass legs viw model
6 Years Ago
chinook locked storage crate model, fbx/textures/prefab
6 Years Ago
Slightly harder to wall off southern convoy (Hapis)
6 Years Ago
water meshes meta files changed on reimport
6 Years Ago
▆▌▌▌▌
6 Years Ago
Fixed NRE when terrain topo map isn't set
6 Years Ago
Data
6 Years Ago
Merge from ai behaviour 12
6 Years Ago
Code gen
6 Years Ago
Merged from main
6 Years Ago
More work on AI
6 Years Ago
CraftItemProcess takes entities from sibling stockpile component when crafter order is assigned, if possible
6 Years Ago
Birch trees models/LODs/Prefabs wip
6 Years Ago
Baked a proper navmesh.
6 Years Ago
Tanning rack interaction positions Improved target filter failure logging
6 Years Ago
Status/Spellfx files.
6 Years Ago
Added AI logging when required role checks fail during DM RoleDefinition can define sub-roles, requirement checks include checks Leatherworker is a sub-role of Crafter Cleaned up how we check for active roles throughout various systems, Unit.Roles no longer publicly exposes the dictionary of role states, instead we HasRole (which includes checking for sub roles) or IsRoleActive
6 Years Ago
AddLifeStory profiling
6 Years Ago
Module save
6 Years Ago
Stockpile material animation mapping supports item type defs Tanning rack stockpile setup
6 Years Ago
Merge from main
6 Years Ago
ButtonSound only plays on left click
6 Years Ago
Misc cleanup, profiler hooks
6 Years Ago
vertex lighting on eyebrows, re-exported, set eyebrow material colours to be more natural, tweaked ginger short material
6 Years Ago
More freecam bits
6 Years Ago
Rubble pile material fixes
6 Years Ago
Shipping container material fixes
6 Years Ago
Dynamic DOF clamp fix
6 Years Ago
Fixed inspector label width not adjusting with dataBrowser size
6 Years Ago
added (blank) panel prefab for league sponsor selection. league sponsorship selection action now displays the panel and completes on close.
6 Years Ago
And don't play it on startup.
6 Years Ago
Fix
6 Years Ago
fullscreen fx for statuses
6 Years Ago
Merge from multi-dm