239,371 Commits over 3,837 Days - 2.60cph!

10 Years Ago
tweaked deploy torch view model anim
10 Years Ago
Added anim events to torch view model anims
10 Years Ago
Cargo plane now drops supply drop Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children) FakePhysics velocity is now a velocity instead of linear drop Added EntityTimedDestroy (calls Kill after x seconds) Added ResourceContainer (Entity loot box style accessor) Cargo plane tweaks
10 Years Ago
Fixed specular issue with rocks shader. Updated rock materials. Added rock_13, ridge piece. http://files.facepunch.com/bill/2014/07/2014-07-28_14-19-57.jpg
10 Years Ago
Merged
10 Years Ago
Added server report command (creates debug txt file with object counts etc)
10 Years Ago
Not needed
10 Years Ago
moved folder to rust_art\Models\Env\building_parts
10 Years Ago
View and world view models fo the salvaged tools. Full LODs with the world view models.
10 Years Ago
Mockup scene stuff.
10 Years Ago
Terrain>Rock consistency texture edits.
10 Years Ago
Added Weathering.cginc
10 Years Ago
Merged
10 Years Ago
▊▄▉█▆▄▄, ▅▍▉
10 Years Ago
Moved new clutter rocks to correct folder Added a warning txt to all folders that are automatically loaded and spawned Fixed a few rock parameters that got screwed up after Bill's downscale Reduced probability of the turd rocks (those might become coast-only in the future)
10 Years Ago
Reduced scaled rocks to 2.5. Added 6 new clutter rocks.
10 Years Ago
Terrain/rock visual consistency tests, because it's really bad in-game at the moment. (Posted a little picture on my twitter, if you care.)
10 Years Ago
We have to go bigger...
10 Years Ago
Added @2x versions of the rocks
10 Years Ago
Making rocks more consistent with terrain, WIP backup commit.
10 Years Ago
Renamed SpawnProbability to PrefabParameters
10 Years Ago
More terrain splat mapping improvements
10 Years Ago
source files for all of the animals
10 Years Ago
Changed default terrain height pixel error to 2
10 Years Ago
Added lots of geography-related accessors to TerrainMath
10 Years Ago
More import settings tweaks
10 Years Ago
Adjusted tree billboard import settings
10 Years Ago
Added arid biome (early version) Improved terrain color mapping Improved terrain splat mapping
10 Years Ago
fixed some issues with the boar rigging; improved several of the boar animations;
10 Years Ago
tweaked view model anim source files
10 Years Ago
removed placeholder anim events on torch view model anims
10 Years Ago
Rock viewmodel sway Networked Lerped Quaternion error fix Cargo plane motion blur
10 Years Ago
Updated torch view model anims
10 Years Ago
Fixed rotation not syncing proper
10 Years Ago
Added snow (early version)
10 Years Ago
Fixed loading text not updating Added events/server_schedule system Cargo plane should now spawn randomly (but doesn't drop anything yet)
10 Years Ago
Fixed floating rocks
10 Years Ago
Fixed invisible clothes Added cargoplane and supply drop models
10 Years Ago
Updated torch view model anims & anim controller
10 Years Ago
Cleanup
10 Years Ago
Made spawn filter system more generic Added the new generic spawn filter to the decor and grass systems
10 Years Ago
10 Years Ago
Added basic structure building blocks
10 Years Ago
Minor rock prefab tweaks
10 Years Ago
Fixed some rock rotations.
10 Years Ago
Added cargoplane/supply drop models
10 Years Ago
UI folder unused
10 Years Ago
Moved models into Models folder
10 Years Ago
Only weapon models should start with w_
10 Years Ago
Player model dev scene tweaks