248,565 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Fixed default BudgetBoy paused screen to be centred.
10 Years Ago
Added rifle run animation. Animator parameters are now normalized. There's a problem with speeding the whole animator up. It's causes animations that don't need to be changed to speed up unecessarily.
10 Years Ago
Limited graphics.fov to between 60 and 80
10 Years Ago
Added console toggle button.
10 Years Ago
Always allow the menu to be shown with escape, even on sleeping screen Debug player state for wakeup bug
10 Years Ago
Refactoring in preparation of the forest generation features Petur requested
10 Years Ago
Added GameAPI.Debug.Error(format, ...args).
10 Years Ago
Added GameAPI.Debug.Error(format, ...args).
10 Years Ago
Added GameAPI.Debug.Error(format, ...args).
10 Years Ago
Changed anim timings so that their speed is normalised to 1m/s.
10 Years Ago
Swapped out shitty sand footstep sound added footstep sounds to mixer Fixed bone knife building/damage/gathering Fixed reflection toggling not turning off terrain rendering
10 Years Ago
More work on console; lines are now pooled, non-pooled lines are correctly destroyed.
10 Years Ago
Better animations now in.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Added audio convars Added AdioMixer Slowed hammer repeat rate
10 Years Ago
[ultimate_soldier] added sawedoff shotgun
10 Years Ago
Fixed array bounds error in BuildingBlock Fixed NRE in gameconfig If reporting error without a stack trace, try to generate one Check and throw specific errors when viewmodel animation state missing Repory architecture with errors
10 Years Ago
Trying different animation
10 Years Ago
Started work on a console panel.
10 Years Ago
Improved VertexPainter gui control/window handling Painting Disc gizmo now only shows up when painting Added console warning when a mesh selected for painting is missing a MeshCollider
10 Years Ago
[ultimate_soldier] sfx panning relative to player
10 Years Ago
[ultimate_soldier] made shotgun sfx less deafening
10 Years Ago
[ultimate_soldier] centered sfx panning
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] new desert eagle aimer
10 Years Ago
Fixed DevKit audio panning.
10 Years Ago
[ultimate_soldier] new knife aimer
10 Years Ago
[ultimate_soldier] new shotgun aimer
10 Years Ago
[ultimate_soldier] gun wont look like youre throwing it when you pick it up and hold right click
10 Years Ago
[ultimate_soldier] shotgun shell casing
10 Years Ago
[ultimate_soldier] AI soldiers can no longer shoot a gun theyve dropped
10 Years Ago
[ultimate_soldier] added shotgun
10 Years Ago
[ultimate_soldier] added desert eagle and GunManager
10 Years Ago
[ultimate_soldier] guns can have different rotations peeds
10 Years Ago
Missed abit
10 Years Ago
- Added QuickBrush thirdparty plugin for prefab painting
10 Years Ago
[ultimate_soldier] switched knife sfx
10 Years Ago
[ultimate_solider] sfx tweak, put back in a shell bouncing sound
10 Years Ago
[ultimate_soldier] switched sfx
10 Years Ago
[ultimate_soldier] fixed high stun force when getting hit by thrown gun
10 Years Ago
Fiddle with plugin
10 Years Ago
Made client tick more fps independant Made wooden hammer shitter at gathering
10 Years Ago
Restricted vis.lerp, vis.net to editor (they were being used to cheat)
10 Years Ago
Server blacklist - block all the servers of the redirectors and fake player counters Fixed sometimes double printing to the console
10 Years Ago
Player now looks in the right direction. There's something not quite right about the animations though.
10 Years Ago
More island updates. Added a camera auto-focus script
10 Years Ago
Added terrain atlas generator tool
10 Years Ago
rigged up the view model for the awesome oil lantern
10 Years Ago
finished the 3rd person bandage animations; tweaked the 1st person bandage anims;
10 Years Ago
updated player gesture source file