224,800 Commits over 3,714 Days - 2.52cph!

8 Years Ago
xlink update
8 Years Ago
Subtractive
8 Years Ago
Stat revert
8 Years Ago
Updated xlink
8 Years Ago
StatLinker revert
8 Years Ago
Subtractive #2451
8 Years Ago
Stat Event cleanup
8 Years Ago
Merge
8 Years Ago
Merge
8 Years Ago
Merge
8 Years Ago
YAMfM
8 Years Ago
Ignores
8 Years Ago
HumanEditor for some stat debug
8 Years Ago
- EntityAnimation now broadcasts a message when it BaseEntity is activated or deactivated - Laserbeam turrets now flash when activating and don't hurt the player until they're fully armed
8 Years Ago
Fixed low power serves
8 Years Ago
Fixed right hand HUD character offset
8 Years Ago
YAMfM
8 Years Ago
Foundation step prefab dummy sockets
8 Years Ago
Dummy socket support
8 Years Ago
- Fixed Booze Burner flamethrower effect kicking off everytime a room is activated
8 Years Ago
merge from main
8 Years Ago
Added temp selected SFX
8 Years Ago
merge from building_atlases
8 Years Ago
Added Owl portrait Deleted some old UI
8 Years Ago
merge from main
8 Years Ago
ladder was using MeshLOD which is incorrect given a change of material on LODs
8 Years Ago
gates moved to atlas materials cont'd
8 Years Ago
Added mavis body / stretch anims back in
8 Years Ago
Fixed dropping rocks when paused
8 Years Ago
Better chunks.
8 Years Ago
RustNative
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Platform bullshit
bot
8 Years Ago
Automated OSX Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Updated premake5.exe
bot
8 Years Ago
Automated OSX Build
8 Years Ago
use v120_xp
8 Years Ago
fixed scope position on the ak47
8 Years Ago
FOR FUCK SAKE textures !A wip 3d background camera
8 Years Ago
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8 Years Ago
▄ █▍▍ ▅▌▋▆▋▄ ▊▋▇▅▍ █▊▉▉▍▊ (▉▌▉▌▆▋▊▅▄▊█ █▄▅▋ ▇▉ ▉▇▉▆▊█▇) ▉▆▍ ▅▍▇▍ ▇▇██ ▊▇▅▍▅▄▅ ▊█▆▆▆ ▍▆▄▄ ▍▆▇█▍█▅ ▇▄▋ ▉▅▊▋ ▄▅▊▋ ▄▍█▊▆█▄▍▍▅ ▆▍▍▍▌▇ ▍▅▍ ▍▉▆▅ ▋▍▇▉ ▍▄▋▅▅▊▆▅▄▊▇ ▍▌▇▍█▄ (▅▄▌▊▇▇▌ ▍▅▋▆▌ ▌▊▋ ▌▍▅▍▆▄▅ ▇▊▋▋▋▉▅ ▅▉▉ ▌▅▊▌█) !▍ ▉▊▍▅▄ ▍▄▇▆▍▊▅
8 Years Ago
Comments
8 Years Ago
Updated Deuce build
8 Years Ago
Updated specials to work on correct special power amounts Moved update file
8 Years Ago
gates moved to atlas materials
8 Years Ago
Unit+Movement sets CurrentSpeed.BaseValue, listens to changes for Attribute.MaxSpeed and updates NavMeshAgent.speed
8 Years Ago
Mavis flying anims - final batch source update
8 Years Ago
Chunk holes :(