225,834 Commits over 3,714 Days - 2.53cph!

bot
8 Years Ago
Automated Linux DS Build #81
bot
8 Years Ago
Automated OSX Build #81
bot
8 Years Ago
Automated Linux Build #81
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8 Years Ago
Automated Windows Build #81
8 Years Ago
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8 Years Ago
fixed stone world model graphical issues + physics
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8 Years Ago
Automated Linux DS Build #80
8 Years Ago
removed ability to place locks on some prefabs
8 Years Ago
* Fix linux compile error + merge a bunch of schweet minor clientside stuff
8 Years Ago
Plugged a hole with the road intersection polygon bug. Tweaks.
8 Years Ago
fixed rockets going through building parts
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8 Years Ago
Automated OSX Build #79
8 Years Ago
ReorderableListDrawer fixes
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8 Years Ago
Automated Windows Build #79
8 Years Ago
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8 Years Ago
adjusted some animations and positions of several viewmodels so they don't clip into camera
8 Years Ago
Sky WIP
8 Years Ago
ReorderableListDrawer generics, interface, hell.
8 Years Ago
Pushed back river backface clipping
8 Years Ago
Cowboy export script
8 Years Ago
Cowboy backhand anim
8 Years Ago
Cowboy backhand anim + updated forehand meta
8 Years Ago
- Added Emotes to the Unit debug view - Added DecisionLayers filtering to DecisionPlanParametersDrawer - Added DecisionLayerAttribute to pipe in DecisionLayers filtering
8 Years Ago
re-exported grass mesh and synced its uvmapping up with grass so lightmap works on it properly. repositioned trees and roots. undulated the ground a bit. removed lights, working on light emission. added lightprobes. added normal map for court lines.
8 Years Ago
added normal map for court lines, undulated grass outer mesh
8 Years Ago
Added missing occlusion strength
8 Years Ago
Updated cliff abledos with AO Mat update
8 Years Ago
merge from main
8 Years Ago
Added free base and detail map ambient occlusion to "Rust/Standard Terrain Blend" (input -> albedo alpha)
8 Years Ago
-removed now-useless Considerations -yamfm
8 Years Ago
- Minor space game update with a few bug fixes, movement change and ability nerfs
8 Years Ago
Actually fixed GoalSettingsEditor guistyle errors, updated lots of conditions and considerations new getters
8 Years Ago
- Increased cooldown timers of some abilities
8 Years Ago
GoalSettingsEditor GUIStyle error fix
8 Years Ago
Meta
8 Years Ago
- Added DecisionLayers and ConditionTypes enums, abstract getters in ConsiderationSettings, ConditionSettings - Fixes cs 2646
8 Years Ago
- Fixed GoalSettingsEditor not showing child goals - Added some background styling to GoalSettings plan and child listing - BeforeEditorLayout.DrawContentGroup now takes an optional GUIStyle to use for the container - FindBestInteractionPlanVariant passes smart_object as DC target
8 Years Ago
FOR FUCK SAKE asteroid tileset, recenter area C
8 Years Ago
-made a bunch of Conditions to replace boolean Considerations
8 Years Ago
- Fixed the way Room creates it's bounding box
8 Years Ago
Removed unused mesh
8 Years Ago
Updated Igor prefab
8 Years Ago
Added Cowboy racket, Updated prefab, Started cleanup
8 Years Ago
- Fixed some Health/MaxHealth enemy issues
8 Years Ago
checkin for backup before I try and fix wrist twist bone
8 Years Ago
- The amount of damage a BaseEntity can take in one hit/shot can now be capped to a % of total health - Capped Timmy Turrets max single damage to 5% - Death Row now does target entity MaxHealth as damage, instead of just destroying it (same outcome most of the time, but allows it to be capped properly on bosses etc)
8 Years Ago
tweaked specular values on some water effects.
8 Years Ago
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8 Years Ago
Merge from New_Rocks
8 Years Ago
Health meter tweak, Transitions folder set-up.