256,231 Commits over 4,018 Days - 2.66cph!

8 Years Ago
Don't screenshake unless source is within a max distance of camera
8 Years Ago
loot spawns end
8 Years Ago
Removed individual barrels from roadside as they tend to block junkpile spawn positions
8 Years Ago
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
8 Years Ago
CraggyIsland has some roadside topology
8 Years Ago
loot placement backup
8 Years Ago
Added stair collision to rocket factory roof
8 Years Ago
Fixed ladders inside warehouses
8 Years Ago
bullet random keyframe properties bullet rot speed per keyframe, rotation speed func fixed some bullet rotation issues
8 Years Ago
static unopenable doors now have a keylock on display as a visual cue that the door is locked
8 Years Ago
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
8 Years Ago
Generate latest if it doesn't exist Session update/close use partition key Count updates async fix
8 Years Ago
Merge from /main
8 Years Ago
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8 Years Ago
rocket_crane_cage text decals removed
8 Years Ago
Don't build latest for all, build on demand
8 Years Ago
hobo barrel model/LODs
8 Years Ago
Sexy tree wobble on hit
8 Years Ago
teleport_all now directly accesses the selected unit
8 Years Ago
Working on drug selling zones + version upgrade to 2017.1.0f2. Added three drug sell zones to testmap_small (non-functional currently)
8 Years Ago
launch site loot spawn setup added a dozen hobo barrels to launch site
8 Years Ago
added a "teleport_to_position" command that teleports all units to the location the camera is currently looking at (use with free cam mode)
8 Years Ago
Two new console commands: death_touch - pass true or false to enable death touch mode. When enabled all player controlled humans do 9999 damage teleport_all - teleports all controlled humans to the position of the currently selected human (might expand with more teleporting options)
8 Years Ago
Song tweaks Fix previously scheduled clips fading out instead of canceling playback if intensity reduces before they play
8 Years Ago
reworked god mode command to set unit health to it's max value any time it's not at that value
8 Years Ago
fixed missing bonus/change effect on cave ores
8 Years Ago
vending machine perf
8 Years Ago
vending machines display their available contents on the minimap fixed instock exploit
8 Years Ago
ProjectVersion f2 Tree stuff
8 Years Ago
NPCs stay in the city areas more
8 Years Ago
seperable blur
8 Years Ago
shader includes
8 Years Ago
NPCs tend to stay more in the city, less out the back of nowhere
8 Years Ago
added static hobo barrel added hobo barrel to lighthouse fixed cave ores being oldschool removed debug.log from gibbable
8 Years Ago
New footpath designated nav areas.
8 Years Ago
Tweaks, volumetric tings
8 Years Ago
Latest Data use sid as game session id
8 Years Ago
Cutoff fix
8 Years Ago
Added a warning when trying to add a unit after a stage has started loading Merge branch 'master' of SpaceUsurperUnity
8 Years Ago
fixed testunit
8 Years Ago
testunit issues
8 Years Ago
Optimizations
8 Years Ago
Potential fix for fucked up world gen Network++ Save++
8 Years Ago
barrel sounds
8 Years Ago
Slack posting fix
8 Years Ago
fixed invisible barrels near sphere tank
8 Years Ago
Tree felling fuckery
8 Years Ago
More UI hookup, emblem editing now works.
8 Years Ago
Compile fix
8 Years Ago
Resource layer fixes