256,231 Commits over 4,018 Days - 2.66cph!
Don't screenshake unless source is within a max distance of camera
Removed individual barrels from roadside as they tend to block junkpile spawn positions
Rocket scaffolding. Increased texel density. Moved pivot closer to the object.
CraggyIsland has some roadside topology
Added stair collision to rocket factory roof
Fixed ladders inside warehouses
bullet random keyframe properties
bullet rot speed per keyframe, rotation speed func
fixed some bullet rotation issues
static unopenable doors now have a keylock on display as a visual cue that the door is locked
rocket_crane lifts have no roof to avoid colliding/entering the top machinery box
Generate latest if it doesn't exist
Session update/close use partition key
Count updates
async fix
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rocket_crane_cage text decals removed
Don't build latest for all, build on demand
teleport_all now directly accesses the selected unit
Working on drug selling zones + version upgrade to 2017.1.0f2. Added three drug sell zones to testmap_small (non-functional currently)
launch site loot spawn setup
added a dozen hobo barrels to launch site
added a "teleport_to_position" command that teleports all units to the location the camera is currently looking at (use with free cam mode)
Two new console commands:
death_touch - pass true or false to enable death touch mode. When enabled all player controlled humans do 9999 damage
teleport_all - teleports all controlled humans to the position of the currently selected human (might expand with more teleporting options)
Song tweaks
Fix previously scheduled clips fading out instead of canceling playback if intensity reduces before they play
reworked god mode command to set unit health to it's max value any time it's not at that value
fixed missing bonus/change effect on cave ores
vending machines display their available contents on the minimap
fixed instock exploit
ProjectVersion f2
Tree stuff
NPCs stay in the city areas more
NPCs tend to stay more in the city, less out the back of nowhere
added static hobo barrel
added hobo barrel to lighthouse
fixed cave ores being oldschool
removed debug.log from gibbable
New footpath designated nav areas.
Latest Data
use sid as game session id
Added a warning when trying to add a unit after a stage has started loading
Merge branch 'master' of SpaceUsurperUnity
Potential fix for fucked up world gen
Network++
Save++
fixed invisible barrels near sphere tank
More UI hookup, emblem editing now works.