branchrust_reboot/main/ai_test_changes/events/em_testcancel
414 Commits over 365 Days - 0.05cph!
Execute/delta fix on attack event
copy AI design files in the build process.
Error log if AI design not found
More profiling & profiling fixes
Profiling and compile fixes
Added brain senses option to ignore crouching, out-of-FOV entities
Animal roam speed reduced.
Animal AI design updated.
Animal flee state changes.
Increased target-lost range of animals.
setup AIZ sleeping on most AI monuments
merge from sleepwakemerge
compound ai hdrpb setup.
added hdrpb compound test scene.
Increased Bandit_Guard sense range.
Redesigned bandit guard AI to be stationary.
Bandit town setup.
Added hdprb test scene for bandit town.
excavator setup, hdrpb test scene.
oilrigs setup, s2p.
added hdrpb oilrig test scene.
Mil tunnels setup, s2p.
Added hdrpb mil tunnels test scene.
converted cargoship hdrpb prefab.
added hdrpb test scene CraggyIsland_AI_Cargoship
Added hdrpb CraggyIsland_AI_Excavator test scene.
Adde a separate prefab/ai design for excavator scientists.
Increased junkpile_g AIZ bounds to 15 to match a.
Fixed bounds on junkpile scientist, which was causing LOS check issues.
Added CraggyIsland_AI_Junk test scene.
Added UseCalculatedCoverDistances toggle to AIInformationZone.
Updated backport junkpile prefabs to use new AI.
AI test scene folder rework, started porting test scenes to new hdrpb craggy.
chance and healthbelow AI events now tick at fast instead of very fast.
added TimeSinceThreat ai event/ui/prefabs.
Senses now track last threat timestamp.
added ai.allowdesigning convar
BaseNavigator now correctly sets turn & max speed at init
merge from cargoship work