branchrust_reboot/main/ai_test_changes/events/em_testcancel

438 Commits over 365 Days - 0.05cph!

1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
ChaseState look distance tweak
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Target lock-on tweaks. Re-lock on faster when target returns to LOS from the same direction.
1 Year Ago
some initial design changes to stay in combat state longer
1 Year Ago
replaced a bunch of identical AI designs with the new standard version.
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from underwater
1 Year Ago
Initial custom nav support
1 Year Ago
Fix for AIZs with a single move point
1 Year Ago
Enabled BaseMoveTowardsState access for humans.
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from navtweaks
1 Year Ago
merge from main
1 Year Ago
airfield scene/prefab update
1 Year Ago
1 Year Ago
Moved trainyard navmesh component, setup monument info to use it. Deleted trainyard AI prefab.
1 Year Ago
Moved airfield navmesh component, setup monument info to use it. Deleted airfield AI prefab. S2P airfield.
1 Year Ago
Added airfield AI prefab to airfield monument scene. S2P on airfield.
1 Year Ago
Added trainyard AI prefab to trainyard monument scene. S2P on trainyard.
1 Year Ago
merge from save214_test
1 Year Ago
merge from main
1 Year Ago
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
1 Year Ago
train yard sleep/wake
1 Year Ago
merge from trainyard
1 Year Ago
First pass animal attack dmg/rate tweaks
1 Year Ago
Chase state updated to return error when no move point found, also returns running or finished depending on navigator. Updated human designs with chase->idle transition from error/finished events.
1 Year Ago
Reapplied Cargoship VAIZ setting.
1 Year Ago
APC doesn't target AI
1 Year Ago
merge from main
1 Year Ago
Reduced "fast" speed of Stag
1 Year Ago
fix for GetBestMovePointNear fallback nearest dist calc
1 Year Ago
merge from main
1 Year Ago
merge from airfield
1 Year Ago
merge from humantweaks
1 Year Ago
Default usecalculatepath to true
1 Year Ago
merge from animaltweaks. Distance changes.
1 Year Ago
merge from main
1 Year Ago
client compile fix for new Reloading ai event.
1 Year Ago
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now) Added ai.pathfindingIterationsPerFrame.
1 Year Ago
added Reloading AI event.
1 Year Ago
Chase state faces target if LOS
1 Year Ago
TakeCover state runs face target logic even if in error state.
1 Year Ago
merge from main
1 Year Ago
merge from animal aggro changes, improved cooldown state design and increased range at which attacked animals flee instead of charging.