branchrust_reboot/main/ai_test_changes/events/em_testcancel

311 Commits over 242 Days - 0.05cph!

copy AI design files in the build process.
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merge from animalthink
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Yesterday
Error log if AI design not found
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Yesterday
More profiling & profiling fixes
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Yesterday
Profiling and compile fixes
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Yesterday
merge from group
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2 Days Ago
More flee tweaks
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2 Days Ago
Added brain senses option to ignore crouching, out-of-FOV entities
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3 Days Ago
Animal roam speed reduced. Animal AI design updated. Animal flee state changes. Increased target-lost range of animals.
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4 Days Ago
setup AIZ sleeping on most AI monuments
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4 Days Ago
missed some debug logs
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4 Days Ago
merge from sleepwakemerge
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4 Days Ago
merge from main
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5 Days Ago
merge from braingrid
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5 Days Ago
merge from main
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7 Days Ago
think/navthink convars
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8 Days Ago
compound ai hdrpb setup. added hdrpb compound test scene.
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8 Days Ago
merge from main
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9 Days Ago
Increased Bandit_Guard sense range. Redesigned bandit guard AI to be stationary. Bandit town setup. Added hdprb test scene for bandit town.
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9 Days Ago
excavator setup, hdrpb test scene.
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9 Days Ago
oilrigs setup, s2p. added hdrpb oilrig test scene.
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9 Days Ago
Mil tunnels setup, s2p. Added hdrpb mil tunnels test scene.
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9 Days Ago
merge from main
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9 Days Ago
converted cargoship hdrpb prefab. added hdrpb test scene CraggyIsland_AI_Cargoship
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9 Days Ago
Added hdrpb CraggyIsland_AI_Excavator test scene. Adde a separate prefab/ai design for excavator scientists.
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10 Days Ago
Increased junkpile_g AIZ bounds to 15 to match a.
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10 Days Ago
Fixed bounds on junkpile scientist, which was causing LOS check issues. Added CraggyIsland_AI_Junk test scene.
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10 Days Ago
Added UseCalculatedCoverDistances toggle to AIInformationZone. Updated backport junkpile prefabs to use new AI. AI test scene folder rework, started porting test scenes to new hdrpb craggy.
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10 Days Ago
merge from main
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14 Days Ago
merge from main
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17 Days Ago
19 Days Ago
merge from animals
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19 Days Ago
merge from main
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22 Days Ago
22 Days Ago
chance and healthbelow AI events now tick at fast instead of very fast. added TimeSinceThreat ai event/ui/prefabs.
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22 Days Ago
merge from main
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22 Days Ago
Senses now track last threat timestamp.
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22 Days Ago
added ai.allowdesigning convar
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24 Days Ago
merge from main
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28 Days Ago
merge from main
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28 Days Ago
BaseNavigator now correctly sets turn & max speed at init
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30 Days Ago
merge from main
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30 Days Ago
merge from cargoship work
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36 Days Ago
merge from main
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37 Days Ago
A* navigation now respects the current speed fraction. Updated cargo ship AI design file.
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37 Days Ago
cargo ship AI design files. updated cargo ship test scene.
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