branchrust_reboot/main/ai_test_changes/events/em_testcancel

438 Commits over 365 Days - 0.05cph!

5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
ChaseState look distance tweak
5 Months Ago
merge from main
5 Months Ago
merge from main
5 Months Ago
Target lock-on tweaks. Re-lock on faster when target returns to LOS from the same direction.
5 Months Ago
some initial design changes to stay in combat state longer
5 Months Ago
replaced a bunch of identical AI designs with the new standard version.
5 Months Ago
merge from main
5 Months Ago
merge from main
7 Months Ago
merge from underwater
7 Months Ago
Initial custom nav support
7 Months Ago
Fix for AIZs with a single move point
7 Months Ago
Enabled BaseMoveTowardsState access for humans.
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
merge from main
7 Months Ago
merge from navtweaks
7 Months Ago
merge from main
7 Months Ago
airfield scene/prefab update
7 Months Ago
7 Months Ago
Moved trainyard navmesh component, setup monument info to use it. Deleted trainyard AI prefab.
7 Months Ago
Moved airfield navmesh component, setup monument info to use it. Deleted airfield AI prefab. S2P airfield.
7 Months Ago
Added airfield AI prefab to airfield monument scene. S2P on airfield.
7 Months Ago
Added trainyard AI prefab to trainyard monument scene. S2P on trainyard.
7 Months Ago
merge from save214_test
7 Months Ago
merge from main
7 Months Ago
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
7 Months Ago
train yard sleep/wake
7 Months Ago
merge from trainyard
7 Months Ago
First pass animal attack dmg/rate tweaks
7 Months Ago
Chase state updated to return error when no move point found, also returns running or finished depending on navigator. Updated human designs with chase->idle transition from error/finished events.
7 Months Ago
Reapplied Cargoship VAIZ setting.
7 Months Ago
APC doesn't target AI
7 Months Ago
merge from main
7 Months Ago
Reduced "fast" speed of Stag
7 Months Ago
fix for GetBestMovePointNear fallback nearest dist calc
7 Months Ago
merge from main
7 Months Ago
merge from airfield
7 Months Ago
merge from humantweaks
7 Months Ago
Default usecalculatepath to true
7 Months Ago
merge from animaltweaks. Distance changes.
8 Months Ago
merge from main
8 Months Ago
client compile fix for new Reloading ai event.
8 Months Ago
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now) Added ai.pathfindingIterationsPerFrame.
8 Months Ago
added Reloading AI event.
8 Months Ago
Chase state faces target if LOS
8 Months Ago
TakeCover state runs face target logic even if in error state.
8 Months Ago
merge from main
8 Months Ago
merge from animal aggro changes, improved cooldown state design and increased range at which attacked animals flee instead of charging.