userAdam Woolridgecancel
branchrust_reboot/main/ai_test_changes/events/em_testcancel

414 Commits over 365 Days - 0.05cph!

52 Days Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
ChaseState look distance tweak
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Target lock-on tweaks. Re-lock on faster when target returns to LOS from the same direction.
2 Months Ago
some initial design changes to stay in combat state longer
2 Months Ago
replaced a bunch of identical AI designs with the new standard version.
2 Months Ago
merge from main
2 Months Ago
merge from main
4 Months Ago
merge from underwater
4 Months Ago
Initial custom nav support
4 Months Ago
Fix for AIZs with a single move point
4 Months Ago
Enabled BaseMoveTowardsState access for humans.
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
merge from navtweaks
4 Months Ago
merge from main
4 Months Ago
airfield scene/prefab update
4 Months Ago
4 Months Ago
Moved trainyard navmesh component, setup monument info to use it. Deleted trainyard AI prefab.
4 Months Ago
Moved airfield navmesh component, setup monument info to use it. Deleted airfield AI prefab. S2P airfield.
4 Months Ago
Added airfield AI prefab to airfield monument scene. S2P on airfield.
4 Months Ago
Added trainyard AI prefab to trainyard monument scene. S2P on trainyard.
4 Months Ago
merge from save214_test
4 Months Ago
merge from main
4 Months Ago
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
4 Months Ago
train yard sleep/wake
4 Months Ago
merge from trainyard
4 Months Ago
First pass animal attack dmg/rate tweaks
4 Months Ago
Chase state updated to return error when no move point found, also returns running or finished depending on navigator. Updated human designs with chase->idle transition from error/finished events.
4 Months Ago
Reapplied Cargoship VAIZ setting.
4 Months Ago
APC doesn't target AI
4 Months Ago
merge from main
4 Months Ago
Reduced "fast" speed of Stag
4 Months Ago
fix for GetBestMovePointNear fallback nearest dist calc
4 Months Ago
merge from main
4 Months Ago
merge from airfield
4 Months Ago
merge from humantweaks
4 Months Ago
Default usecalculatepath to true
4 Months Ago
merge from animaltweaks. Distance changes.
5 Months Ago
merge from main
5 Months Ago
client compile fix for new Reloading ai event.
5 Months Ago
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now) Added ai.pathfindingIterationsPerFrame.
5 Months Ago
added Reloading AI event.
5 Months Ago
Chase state faces target if LOS
5 Months Ago
TakeCover state runs face target logic even if in error state.
5 Months Ago
merge from main
5 Months Ago
merge from animal aggro changes, improved cooldown state design and increased range at which attacked animals flee instead of charging.