userAdam Woolridgecancel
branchrust_reboot/main/ai_test_changes/events/em_testcancel

133 Commits over 91 Days - 0.06cph!

8 Minutes Ago
State delete designer functionality
comment
4 Hours Ago
wip states, cover & design
comment
2 Days Ago
more cover wip
comment
2 Days Ago
Added new AmmoBelow event, protobuf & UI. Added GetAmmoFraction() to IAIAttack and implementations.
comment
2 Days Ago
scientist IAAttack initial implementation
comment
2 Days Ago
started splitting scientist combat state into separate states and events. updated AI design.
comment
2 Days Ago
Implemented IAISenses for scientists
comment
3 Days Ago
moved player-player visibility tests from HumanNPC to BasePlayer
comment
3 Days Ago
scientist roam state. added some blockout scientist states. oilrig scientist AI design wip.
comment
3 Days Ago
merge from main
comment
7 Days Ago
direction fix, vision cones
comment
7 Days Ago
Removed some last remains of navigation form HumanNPC
comment
7 Days Ago
merge from main
comment
8 Days Ago
Applied some navigation change shelves. Bunch of navigation work and refactoring to decouple navigation from npcs. Removed a bunch of debug. Better debug visualisation for navigation.
comment
13 Days Ago
New base movetowards state. WIP getting scientist movement working. AI design for testing.
comment
14 Days Ago
removed unused code
comment
14 Days Ago
HumanNPC cleanup before starting to move stuff out
comment
14 Days Ago
more conversion, sense fixes
comment
15 Days Ago
wip scientist memory/senses conversion
comment1 Comment
15 Days Ago
prefabs, setup.
comment
16 Days Ago
quick refactor, more setup
comment
16 Days Ago
Test prefabs, test setup
comment
16 Days Ago
cargo 2 test scene
comment
17 Days Ago
merge from main
comment
17 Days Ago
family check fix
comment
20 Days Ago
Autoscroll event list to bottom when adding a new event
comment1 Comment
20 Days Ago
merge from main
comment
20 Days Ago
events scroll basics
comment
20 Days Ago
merge from main
comment
20 Days Ago
Random offset when sampling topology points
comment
21 Days Ago
GetBestRoamPosition improvements. Base roam state improvements.
comment
21 Days Ago
Timers can now be randomized with min/max values.
comment
21 Days Ago
merge from main
comment
22 Days Ago
Max water depth roam improvements.
comment1 Comment
22 Days Ago
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
comment
23 Days Ago
AI Memory/senses respect ConVar.AI.ignoreplayers. Flee/move/roam states set movement seped percentages.
comment
24 Days Ago
merge from main
comment
24 Days Ago
more profiling events
comment
24 Days Ago
Profiling events
comment
24 Days Ago
moved speed/accel/turnspeed to BaseNavigator. stats.
comment