userAdam Woolridgecancel
branchrust_reboot/main/ai_test_changes/events/em_testcancel

387 Commits over 273 Days - 0.06cph!

3 Hours Ago
Airfield move tpoint weaks. Added patrols. Switched spawners to the new generic patrol.
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4 Hours Ago
train yard sleep/wake
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5 Hours Ago
merge from trainyard
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Yesterday
First pass animal attack dmg/rate tweaks
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Yesterday
Chase state updated to return error when no move point found, also returns running or finished depending on navigator. Updated human designs with chase->idle transition from error/finished events.
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Yesterday
Reapplied Cargoship VAIZ setting.
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Yesterday
APC doesn't target AI
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Yesterday
merge from main
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4 Days Ago
Reduced "fast" speed of Stag
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4 Days Ago
fix for GetBestMovePointNear fallback nearest dist calc
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5 Days Ago
merge from main
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5 Days Ago
merge from airfield
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7 Days Ago
merge from humantweaks
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7 Days Ago
Default usecalculatepath to true
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7 Days Ago
merge from animaltweaks. Distance changes.
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8 Days Ago
merge from main
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13 Days Ago
client compile fix for new Reloading ai event.
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13 Days Ago
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now) Added ai.pathfindingIterationsPerFrame.
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14 Days Ago
added Reloading AI event.
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14 Days Ago
Chase state faces target if LOS
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15 Days Ago
TakeCover state runs face target logic even if in error state.
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16 Days Ago
merge from main
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18 Days Ago
merge from animal aggro changes, improved cooldown state design and increased range at which attacked animals flee instead of charging.
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18 Days Ago
Added BanditGuard human class and switched bandit guard from scientist class to it, so that they don't play scientist sounds.
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18 Days Ago
BaseNavigator.SetDestination respects nav_disable
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19 Days Ago
merge from main
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20 Days Ago
merge from main
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20 Days Ago
merge from main
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20 Days Ago
Reduced junk pile scientist range Fixed junk pile scientists charging the player incorrectly.
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20 Days Ago
More accurate vision distance. Reduced boar and stag vision ranges.
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20 Days Ago
Increase tunnel dweller vision range
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20 Days Ago
swimming changes
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21 Days Ago
change swimming default to true
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21 Days Ago
merge from main
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21 Days Ago
merge from main
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21 Days Ago
swimming tweaks
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21 Days Ago
BaseNavigator returns false (and states return an error) if the target position is not within attack range
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21 Days Ago
merge from swim2
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22 Days Ago
merge from main
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22 Days Ago
merge from besttarget
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26 Days Ago
Animal attack calc/range tweaks
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26 Days Ago
Merge from safezoneaggro fix
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26 Days Ago
merge from corpseattackbug
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27 Days Ago
design permission fix
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27 Days Ago
Assigned missing hit areas
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28 Days Ago
Handle null bones and display warning
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28 Days Ago
StationaryCombat state now uses the newer entity targeting to match Combat state.
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29 Days Ago
Fixed military tunnel respawn times
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