userAdam Woolridgecancel
branchrust_reboot/main/bradley_scientists_changescancel

19 Commits over 0 Days - ∞cph!

7 Days Ago
Merge from main
10 Days Ago
Allow random move point usage as fallback
10 Days Ago
Pooling
10 Days Ago
Some cleanup
10 Days Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
10 Days Ago
Heavy loot tweak
10 Days Ago
Delete now un-used prefabs
17 Days Ago
Merge from non_los_chase
22 Days Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
22 Days Ago
Scientist AI tweaks
23 Days Ago
Set home position of scientists
23 Days Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
23 Days Ago
Increase move point terrina placement distance check
23 Days Ago
Codegen
23 Days Ago
Merge from main
23 Days Ago
merge from spawn_changes
24 Days Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
24 Days Ago
Move scientist code to a separate bradley file while I'm at it
24 Days Ago
Additional scientist spawning functionality.