userAdam Wcancel
branchrust_reboot/main/bradley_scientists_changescancel

19 Commits over 0 Days - ∞cph!

7 Months Ago
Merge from main
7 Months Ago
Allow random move point usage as fallback
7 Months Ago
Pooling
7 Months Ago
Some cleanup
7 Months Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
7 Months Ago
Heavy loot tweak
7 Months Ago
Delete now un-used prefabs
7 Months Ago
Merge from non_los_chase
8 Months Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
8 Months Ago
Scientist AI tweaks
8 Months Ago
Set home position of scientists
8 Months Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
8 Months Ago
Increase move point terrina placement distance check
8 Months Ago
Codegen
8 Months Ago
Merge from main
8 Months Ago
merge from spawn_changes
8 Months Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
8 Months Ago
Move scientist code to a separate bradley file while I'm at it
8 Months Ago
Additional scientist spawning functionality.