branchrust_reboot/main/farming2cancel
263 Commits over 91 Days - 0.12cph!
Revert the in-place sort change because I remembered the original order is important
Removed a redundant quality calc when loading from saves
Avoid an unnecessary network update when loading from a save.
merge the merge test branch (mmtest) back to farming2
Crossbreeding weight adjustments
consumable + seed info panel gene UI fixes
Reduce water requirement gene effect
merge previous_genes branch to main farming2 branch now it all works
wip balancing.
added a comment linking to a new farming balance/stats spreadsheet.
Show seed/produce gene string on icon hover.
Set corn, potatoes and pumpkins and compostable
standardise seed/seedling collider sizes so that hover/interactions are consistent.
Added a health InfoBar to plant UI, to make it more obvious when plants are dying.
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Add genetics display to consumables information panel. Show if data available.
Better handling of seed creation
Fixed yield display/pick discrepancy.
Show both actual current pick amount and current yield value on plant UI.
Show an item icon when a seed has "known" genes
Merge refactor and optimisation branch to main farming2 branch
Icon update before switching branch
Deleted a bunch of now unused properties from PlantProperties (previously still used by the old PlantEntity stuff). Renamed/reformatted/relinked some properties.
deleted old PlantEntity scripts. Codegen.
UI pivot position tweak.
Crossbreeding changes.
potato, potato seed, fertilizer icons
dung updates/tweaks.
reduced the water requirement gene multiplier.
Bunch of general refactor/cleanup/fixes/tweaks.
Added a new Ripe stage after Fruiting.
A stage can now be flagged with IgnoreConditions, which will allow it to advance to the next stage at full speed, regardless of condition qualities.
Fix for unknown genetics.
Added the new genetics display to SeedInformation panel.