userAdam Wcancel
branchrust_reboot/main/metal_detectorcancel

174 Commits over 123 Days - 0.06cph!

2 Years Ago
Spawning, pop, debug stuff, UI lerping.
2 Years Ago
Merge fixes
2 Years Ago
merge from main
2 Years Ago
Proto gen
2 Years Ago
merge from main
2 Years Ago
Loot fix
2 Years Ago
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...) Flag markers grant items when dug up.
2 Years Ago
Diggable entity wip stuff
2 Years Ago
Spawn flag entity when a sweetspot is fully detected
2 Years Ago
Added flag entity
2 Years Ago
Removal basics (very wip)
2 Years Ago
more wip placeholder UI and sweetspot detection
2 Years Ago
Detection point and debug gizmos.
2 Years Ago
Sweetspot detection wip
2 Years Ago
Serialization
2 Years Ago
UI merge fix
2 Years Ago
merge from main
2 Years Ago
wip
2 Years Ago
Location point generation and handling. UI distance clamping. Use radius for long range detection.
2 Years Ago
Merge from main
2 Years Ago
Source, detection and UI basics.
2 Years Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
2 Years Ago
Basic initial item/prefabs setup
2 Years Ago
merge from metaldetector (easier than updating 2 year old branch)