branchrust_reboot/main/metal_detectorcancel
174 Commits over 123 Days - 0.06cph!
Spawning, pop, debug stuff, UI lerping.
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...)
Flag markers grant items when dug up.
Diggable entity wip stuff
Spawn flag entity when a sweetspot is fully detected
Removal basics (very wip)
more wip placeholder UI and sweetspot detection
Detection point and debug gizmos.
Location point generation and handling.
UI distance clamping.
Use radius for long range detection.
Source, detection and UI basics.
Initial states wip.
Held entities can now block sprinting.
Reduce movement speed and block sprinting when in sweetspot detection state.
Initial UI setup/prefab/boilerplate code.
Basic initial item/prefabs setup
merge from metaldetector (easier than updating 2 year old branch)