branchrust_reboot/main/pets2cancel
61 Commits over 92 Days - 0.03cph!
More request control wip.
Override ShouldNetworkOwnerInfo for frankenstein too.
Can now relinquish control of a pet wthout disowning it.
Added relinquish to pet wheel.
Pets load their default AI design when pet control link is cleared.
IsControllingPet() now works client & server.
Only allow harness access/linking when not currently controlling a pet.
Pet inventory can now hold non-harness items.
Drop all items if harness removed.
Only allow owner to access inventory.
animal vs pet target/threat behaviour changes
Increase base health.
Added a player damage multiplier.
Fixed sample navmesh issue in positiontracker when switching nav types
Added a compass pet marker.
PositionTracker now always stores the last successful navmesh position.
Navigate to last navmesh position if player is briefly off the navmesh.
refactored owner position tracking to separate class
owner position sampling cleanup
merge from main and resulting proto conflict fix
navmesh to navmesh teleport fix test
monument navmesh tool won't override any existing navmesh bound overrides
monument navmesh tool bounds setting
Disable now unneeded "tame" menu-wheel option
Populate skinned mesh renderers, tamed/untamed mesh lists.
Switch to using correct tamed/untamed meshses with ownership status.
Retarget all harness LODs
Fix visual harness glitch caused by accidentally reloading it constantly
Auto tame when placing a harness in inventory
Reworked harness equipping.
Harnesses visually add/remove with item.
Added current harness to protobuf.
Serialization.