branchrust_reboot/main/presets_editor/qualitycancel
74 Commits over 92 Days - 0.03cph!
Max shadow distance text change.
Added tooltip to shadow distance setting.
Budge -> Budget typo fix.
Bump shadow cascades to four in max graphics preset
Removed some redundant settings, exposed extra ones in UI.
Merge from fix_texture_streaming
Restored options UI again
Mip map memory slider, set preset values.
Remove redundant mipmap convar settings, force in mandatory defaults.
Remove them from presets.
Re-export default settings.
Fix a bunch of situations where an unnecessary full preset change would be applied.
Fix preset name detection for single element changes.
Fix mipmaps settings, re-exported defaults
Remove skin weights option, force to 4 bones.
Fix incorrect convar name for presets causing initial display error
Merge from fm1, restoring UI functionality after merge from main
Merge from preset_change_performance (still wip)
Add per-convar profiling when changing quality presets
Fix shadow cascades tooltip
Enable grass displacement by default in all preset levels
Bunch of preset/defaults tweaks for more consistency with previous settings.
Re-add shadows quality slider (removed by mistake previously).
Include shadow quality slider in presets and defaults.
Shadow cascades preset tweak
Export medium as default settings, bumping it up a level.
merge from preserve_settings
Rebuild options UI after merge
Fixed preset order of values for water.reflections and graphics.shaderlod
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
Merge from main and restore graphics options UI after conflict