branchrust_reboot/main/save215cancel
18 Commits over 0 Days - ∞cph!
Can now hold shift or ctrl when clicking an AI event to move it up or down.
slightly bumped spawn chance
Increased MaxRoamDistanceFromHome of UnderwaterDweller
Dwelling AI data pass.
Added some null checks to AIZ.
Initial basic spawn limiting
pointed dwellings to new npc prefab
Added underwater dweller prefab.
Manifest
enable read/write on 3 collision meshes to fix navmesh errrors.
finished 1st pass of all AI data cleanup/fixing after dressing.
bunch of dweller data changes
Added option for DDraw debug of data points
fixed 4way LShaped dweller AI data positions
set dweller data gameobjects active on remaining 3 prefabs
enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
Null checks for NPCDwelling
Added InRangeOfHome event
remove fish idle debug visuals