userAdam Woolridgecancel
branchrust_reboot/main/save215cancel

18 Commits over 0 Days - ∞cph!

3 Years Ago
Can now hold shift or ctrl when clicking an AI event to move it up or down.
3 Years Ago
slightly bumped spawn chance
3 Years Ago
Increased MaxRoamDistanceFromHome of UnderwaterDweller
3 Years Ago
Dwelling AI data pass. Added some null checks to AIZ.
3 Years Ago
Initial basic spawn limiting
3 Years Ago
pointed dwellings to new npc prefab
3 Years Ago
Added underwater dweller prefab. Manifest
3 Years Ago
enable read/write on 3 collision meshes to fix navmesh errrors.
3 Years Ago
finished 1st pass of all AI data cleanup/fixing after dressing.
3 Years Ago
bunch of dweller data changes
3 Years Ago
Added option for DDraw debug of data points
3 Years Ago
fixed 4way LShaped dweller AI data positions
3 Years Ago
set dweller data gameobjects active on remaining 3 prefabs
3 Years Ago
enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
3 Years Ago
Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
3 Years Ago
Null checks for NPCDwelling
3 Years Ago
Added InRangeOfHome event
3 Years Ago
remove fish idle debug visuals