userAdam Woolridgecancel
branchrust_reboot/main/save215cancel

18 Commits over 0 Days - ∞cph!

4 Months Ago
Can now hold shift or ctrl when clicking an AI event to move it up or down.
4 Months Ago
slightly bumped spawn chance
4 Months Ago
Increased MaxRoamDistanceFromHome of UnderwaterDweller
4 Months Ago
Dwelling AI data pass. Added some null checks to AIZ.
4 Months Ago
Initial basic spawn limiting
4 Months Ago
pointed dwellings to new npc prefab
4 Months Ago
Added underwater dweller prefab. Manifest
4 Months Ago
enable read/write on 3 collision meshes to fix navmesh errrors.
4 Months Ago
finished 1st pass of all AI data cleanup/fixing after dressing.
4 Months Ago
bunch of dweller data changes
4 Months Ago
Added option for DDraw debug of data points
4 Months Ago
fixed 4way LShaped dweller AI data positions
4 Months Ago
set dweller data gameobjects active on remaining 3 prefabs
4 Months Ago
enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
4 Months Ago
Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
4 Months Ago
Null checks for NPCDwelling
4 Months Ago
Added InRangeOfHome event
4 Months Ago
remove fish idle debug visuals