userAdam Wcancel
branchrust_reboot/main/workbench_upgradescancel

120 Commits over 61 Days - 0.08cph!

57 Days Ago
actually tick the save
57 Days Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
57 Days Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
57 Days Ago
io table too
57 Days Ago
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
57 Days Ago
Setup remaining item->visual links
57 Days Ago
Merge from main
57 Days Ago
Merge from industrial_crafter
58 Days Ago
Merge from main
2 Months Ago
Set item ownership for bonus items
2 Months Ago
Merge from main
2 Months Ago
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
2 Months Ago
Merge from main
2 Months Ago
Implement surplus upgrade.
2 Months Ago
Tooltip repurpose.
2 Months Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
2 Months Ago
Merge from main
2 Months Ago
io workbench visual point setup
2 Months Ago
Some setup on io.table.deployed
2 Months Ago
Merge from main
2 Months Ago
Can't open upgrade inventory if building blocked
2 Months Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
2 Months Ago
Fixed visual spawning method breaking initial LOD functionality.
2 Months Ago
Fix missing visual prefab link on reinforced item
2 Months Ago
Fix reinforced placement links
2 Months Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
2 Months Ago
Merge from main
2 Months Ago
Order fix
2 Months Ago
Merge from main
2 Months Ago
Merge from cleanup
2 Months Ago
Compile fix
2 Months Ago
Merge from main
2 Months Ago
Fix workbench inventory eating scrap
2 Months Ago
Remove unused vars
2 Months Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
2 Months Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
2 Months Ago
Add can't afford overlay panel to prototype button, toggle as needed.
2 Months Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
2 Months Ago
Hook up prototype failed overlay
2 Months Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
2 Months Ago
Still show icons as locked, even with prototype installed.
2 Months Ago
Merge from main
2 Months Ago
Merge from prototype
2 Months Ago
Slots
2 Months Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
2 Months Ago
Set upgrade limits to 4,5,6 for now
2 Months Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
2 Months Ago
Merge from main
2 Months Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
2 Months Ago
Merge from main