userAdam Wcancel
branchrust_reboot/main/workbench_upgradescancel

86 Commits over 31 Days - 0.12cph!

18 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
18 Days Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
18 Days Ago
Add can't afford overlay panel to prototype button, toggle as needed.
18 Days Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
18 Days Ago
Hook up prototype failed overlay
18 Days Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
18 Days Ago
Still show icons as locked, even with prototype installed.
18 Days Ago
Merge from main
18 Days Ago
Merge from prototype
19 Days Ago
Slots
19 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
19 Days Ago
Set upgrade limits to 4,5,6 for now
19 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
19 Days Ago
Merge from main
20 Days Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
20 Days Ago
Merge from main
25 Days Ago
Delete test item
25 Days Ago
Merge from main
25 Days Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
26 Days Ago
Reduce guaranteed slots from defensive to 1
26 Days Ago
Workbench level 2+3 loot panel assignment
26 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
26 Days Ago
Merge from vital_icons
26 Days Ago
merge from main
26 Days Ago
Merge from main
26 Days Ago
Merge from main
26 Days Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
27 Days Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
27 Days Ago
merge from workbench automated_tests
27 Days Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
27 Days Ago
Merge from main
28 Days Ago
Merge from main
28 Days Ago
Merge from visual_config
28 Days Ago
Merge from test
40 Days Ago
Add crafting speed test item
41 Days Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.