userAdam Wcancel
branchrust_reboot/main/workbench_upgradescancel

120 Commits over 61 Days - 0.08cph!

6 Months Ago
actually tick the save
6 Months Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
6 Months Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
6 Months Ago
io table too
6 Months Ago
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
6 Months Ago
Setup remaining item->visual links
6 Months Ago
Merge from main
6 Months Ago
Merge from industrial_crafter
6 Months Ago
Merge from main
6 Months Ago
Set item ownership for bonus items
6 Months Ago
Merge from main
6 Months Ago
Efficiency workbench upgrade now creates bonus item with the same skin as the source item.
6 Months Ago
Merge from main
6 Months Ago
Implement surplus upgrade.
6 Months Ago
Tooltip repurpose.
6 Months Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
6 Months Ago
Merge from main
6 Months Ago
io workbench visual point setup
6 Months Ago
Some setup on io.table.deployed
6 Months Ago
Merge from main
6 Months Ago
Can't open upgrade inventory if building blocked
6 Months Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
6 Months Ago
Fixed visual spawning method breaking initial LOD functionality.
6 Months Ago
Fix missing visual prefab link on reinforced item
6 Months Ago
Fix reinforced placement links
6 Months Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
6 Months Ago
Merge from main
6 Months Ago
Order fix
6 Months Ago
Merge from main
6 Months Ago
Merge from cleanup
6 Months Ago
Compile fix
6 Months Ago
Merge from main
6 Months Ago
Fix workbench inventory eating scrap
6 Months Ago
Remove unused vars
6 Months Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
6 Months Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
6 Months Ago
Add can't afford overlay panel to prototype button, toggle as needed.
6 Months Ago
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
6 Months Ago
Hook up prototype failed overlay
6 Months Ago
Move prototype button next to unlock button, keep single unclock cost display at the top
6 Months Ago
Still show icons as locked, even with prototype installed.
6 Months Ago
Merge from main
6 Months Ago
Merge from prototype
6 Months Ago
Slots
6 Months Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
6 Months Ago
Set upgrade limits to 4,5,6 for now
6 Months Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
6 Months Ago
Merge from main
6 Months Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
6 Months Ago
Merge from main