3,355 Commits over 972 Days - 0.14cph!
server ifdef'd some stuff I added this morning to fix server builds
disable single player panel behind multiplayer
save the seed of our last daily challenge submission, use it to toggle new item marker on missions button.
Added mission highlight marker to missions button, visible when you have active missions.
Added avatar dizzy sound, play it on menu avatar spin and avatar ball hit.
added tooltips for current rotation and map mode icons on map buttons.
do avatar jiggle on item manual selection for avatar items, not appearance change event
Added missing Hit anim sound events for Booster, Grabber and Mortar.
Mortar hit anim audio def volume increased 0->1.
squad editor tooltips reworded and typos fixed.
Set match history portrait textures to clamp to prevent white edges
AI Difficulty tickbox audio.
Option tickbox audio.
Added item unlock sound.
Play item unlock sound + crowd cheer sounds when unlocking customisation items.
Play confetti effect at correct arena positions depending on item type when unlocking customisation items.
confetti when unlocking items in the customisation editor
Only play hover audio when first trigger hover anim (not when it's already playing)
increase celebration chance 50->75%
Fix duplicate tile under trims
Added ambience volume option
Added ambience audio mixed group.
Moved crowd ambient track to ambience group.
button click audio for solo/multiplayer panel buttons
extra thick border line for rotation maps
disabled post exposure on avatar PP
separate material for single player world map
Only show opponent tile hovers when it's their turn (so it doesn't look wrong when playing bots)
Disable TAA on in-game avatar cams.
Fix avatar portrait IDS in some matches.
Fix avatar intro rotation directions in some matches.
bots don't try and load PR cache
Version++
Network++
CustomisationProfile++
Tile trim debris blasts off during unit explosions. (togglable per tileset)
TileView keeps a list of it's trim pieces
Don't show squad editor tutorial prompt if the player has entered the squad editor before clicking play already
prompt to enter squad editor
Made the tutorial panel reusable: added passthrough actions back to tutorial prompt, now takes pref key to check/save.
Disable TAA on menu avatar render
Added ToolTips layer, wip worldspace UI tooltips, excluded ToolTips layer from all collisions.
added game option and functionality to always show the health bar of the active unit (selected/moving/attacking) defaulted to enabled.
Dmg overlay / remaining HP fix (I think) for when you do less dmg than the max range.
Changed master server address to use the real one.
Standalone builds now default to connecting via master server.
Customisation database now init's on demand if need be.
Added AA overtide to PPSettingsModifier.
Override AA for menu coach avatar cam.
More tutorial panel wip.
Added a Reset trigger to Avatar anim controller.
Added Avatar.ResetEmoteState()
Show tutorial prompt at startup if never played tutorial.
Don't show what's new panel if the player has never played (or declined) the tutorial.