3,355 Commits over 972 Days - 0.14cph!
Shooter attack range increased 4->5, movement range increased 4->5
TileHighlighter.AnchorTile now takes a y offset, nudged tilefall warning highlights up slightly.
avatars now destroy their chat bubbles on disable/destroy.
fix for charger attack view losing mesh link after proxies
Set disabled state of end turn button to dark grey. Set end turn button interaction to disabled instead of hiding the button when using end turn is disabled.
Cusomtisation team colours. Team colour fixes. Server error message reworded.
Removed placeholder cake item, rebuilt db.
Reset avatars at init, misc customisation item fixes/cleanup.
CustomisationProfile++
platform customisations now get applied
Renamed Biter files/config to Rammer
removed GhostCube from all units, increased highlighter DepthBias to 10.
Match intro now actually shows the real map name
added game option to toggle unit class icons showing with unit health bars, defaults to off.
correctly set unit selection filter during turn 5e of tutorial until you can select the mortar
built customisation DB for new items
custom GameAnalytics events
added and setup GameAnalytics, removed FP Analytics.
reset the current state when launching a career match in career mode to fix event registration order.
fix for customisation editor unit colour
Ball launcher.
Crappy temp rotation code.
crowd jump for longer during match intro
merged customisation refactor wip to main
customisation editor fixes
Fixed confetti trophy, effect pivot needs tweaking I think.
simplified item/mission validation
Server validates player records (customisation items/missions) on login, removing any deleted items/missions and ensuring they have the default item set.
Removed hardcoded item default values, now taked from the customisation DB, item definitions can be marked as default.
merged fix branch to main
added video option to disable decals + debris
Don't show mission panel on login.
Turn banner anim event I missed in previous commit.
player turn banner is now also fast forwarded if fast forwarding
Massively reduced the volume of move/attack tile and button hovering audio as a placeholder fix until new audio from Alex.
Hide mission panel X.
Show player's steam name during practice/daily challenge matches if available, otherwise default back to PLAYER
Tile top materials now batch and don't change.
Added temp tilefall replacement highlight.
merging in tile stuff so far
set scripting runtime version to .net 4x
merge from client changes branch
Fixed crowd not working on 2nd match (new bug)
Doubled the resolution of the jump curve cache, moved cache to CrowdRow instead of each CrowdMember.
merge from crowd branch (just spotted a white crowd bug though)
Added tile dust prefab link to Tile definition files, set all existing tilesets to use my new placeholder effect.
Added placeholder dust effect.
wip nicer trophy rotation (getting latest)