3,355 Commits over 972 Days - 0.14cph!
Removed unused AllowVerticalRotation from CIV.
Added MinMaxHorizontalRotation & MinMaxVeritcalRotation to CIV, enforced when ClampRotation is ticked.
Daily challenge opponent customisation is now based on the daily seed.
Merge from kit clash branch.
cherry pick grabber LOS fix
Added support for trophy material customisation options.
Removed material options from soccer ball trophy definition.
Fixed dunce hat duplicate material name error.
CustomisationProfile++
Removed UITutorialPromptYesButton script from the randomise button
Rate limited switched from a message box to a chat message.
added chat message when attempting a connection to the server
Pressing F9 in customisation editor (with devtools enabled) will now toggle the UI there too.
Pressing R during avatar customisation will randomise everything, so you can randomise without the UI visible.
Removed CanvasGroup from a child element of career squad editor unit button prefab so I can fade the whole thing properly.
Career mode squad editor unit buttons respond to mod slot hover events the same way all the other unit lists do.
Tile dmg based attacks (such as the Igniter) now get associated with their owning unit, dmg gets tracked.
Combat objectives now get updated at the start of each turn as well.
Removed Igniter from the dmg sponsorship objective excluded unit list now that it gets tracked.
Career mode squad editor now shows correct unit info including mod values for career units. (on the board, on unit hover, on unit list icon hover)
fix materials not saving when applying random customisations
Reduced panel fade transition duration.
Increased american football velocity.
Trigger hits no longer reduce remaining hits before being destroyed.
Cleared the Clicked interaction action on american football platform.
Added OnHit event action to CustomisationItemView.
Setup goal area collider on American football platform.
Removed exit time on American football anim transition so the effect is snappy.
Trophy projectiles now respond to trigger hits too.
Increased ball launcher power so you can reach the goal areas with it.
Removed the squad editor tutorial passthrough when clicking play buttons.
Fix for deselecting stage of tutorial
Cleaner implementation of last fixes and also now refresh button status so the newly randomised item button gets ticked correctly.
Added angular velocity to ball launcher scripts, gets applied to whatever's launched.
Added ScaleOverTime script, added it to american football, scales to 50% scale over 1.5 seconds.
American football physics material setup, tweaked it's fake gravity boost.
Always use the death match mode definition for career matches
Fix for default squad saving so it works again with the new hash/name setup.
Car5 map tweaks, added default squad.
added car5 wip map, missing a default squad for now, set as hidden.
Can now mousewheel through units in detail view
merged sponsorship objective match-time stuff to main
merge WIP sponsorship stuff to main
disable UI camera instead of individual elements
Stop the game from starting in Unity when there are customisation config errors
reduce size of fame display rings by 25%
fade out unit panels instead of highlighting the rest
hovering mod types in the inventory status display highlights units with empty mod slots of that type
hide some details to simplify leage overrview tab
Override player team manager's avatar customisations with player's online customisation at save create/load. (so any changes you make to your avatar will affect your existing saves)
disable manager avatar in squad editor, show it in roster views.
Reworked charger attack, it now returns to it's original position after doing the charge, making it more useful for pushing enemy units away and returning to safetfy. Increased attack area from 4->5 tiles
Added avatar renderer for career team view
Each career team's manager now gets a randomly generated appearance created during career file creation.
Serialise team manager appearances.
Added appearance stuff to career protobufs.
Equip opponent team's manager appearance during career matches.
Clicking a mod in the inventory display bar or owned items in the market view will take you to the unit view, ordered by units with the most free mod slots of that type.
set career mode PanelModalContainer background to almost opaque to make it easier to read foreground details
sort mod display by name to order consistently with unit mod display
mod inventory display listens to events, refreshes
mod inventory display scene setup / ui prefabs