userAdam Wcancel
branchspacechess/maincancel

3,355 Commits over 972 Days - 0.14cph!

7 Years Ago
match results now remain visible on career screen after playing a player match
7 Years Ago
Added career tileset theme that gets applied in career screens. Reworked some career processing/events. wip stuff.
7 Years Ago
started splitting career and leage advancement into separate RunWeek and AdvanceWeek processes. player match results now register results and update the player's team in the league.
7 Years Ago
Probable fix for AI sometimes not acting or ending turn.
7 Years Ago
more resuts
7 Years Ago
MatchSimulator events. Match results UI code.
7 Years Ago
tweaks
7 Years Ago
added MatchMode enum for Practice, Career, Online options; set it. integrated career mode with menu/gameflow. can now start next player match from career menu (nothing applied to the actual match yet though) career matches now return to career menu not menu.
7 Years Ago
match simulation now includes casualities and awards survivor score points. more career helper functions.
7 Years Ago
player's match always played last
7 Years Ago
added UICareerNextMatch, shows player's next upcoming match each week. LeagueFixture.GetOpposingTeam(team). CareerLeague.AdvanceWeek() now updats NextPlayerFixture if applicable.
7 Years Ago
scene
7 Years Ago
UICareerStatusBar now updates round, cash changes. Starting cash. Teams awarded cash for win/lose. Gypos lifetime ban.
7 Years Ago
added CareerAdvancedEvent to CareerController. career league updates on career advanced event.
7 Years Ago
career league table refreshes with week advancement
7 Years Ago
league fixes, UI changes
7 Years Ago
career league table UI code
7 Years Ago
CareerController Career creation. More career landing screen wip UI. Deleted career test scene and script.
7 Years Ago
wip career mode league screen UI
7 Years Ago
Teams are now assigned a simple rating value on creation MatchSimulator.SimulateAndCreateResult() now uses team ratings for match outcome rolls
7 Years Ago
CareerLeague.AdvanceWeek() now applies results, points and stats to teams, updates table. added LeagueFixtureResults to store all results.
7 Years Ago
CareerDefines
7 Years Ago
CareerLeague.AdvanceWeek() now runs MatchSimulator on all games (currently just 50/50 chance which team wins). added LeagueFixtureResult. MatchSimulator now creates LeagueFixtureResults. added a career test scene/script, hitting enter steps a week, simulates matches, creates results.
7 Years Ago
blocking out CareerLeague.AdvanceWeek() and MatchSimulator.Simulate(fixture)
7 Years Ago
forgot to add league points to team def.
7 Years Ago
team and league generation. fixtures. league fixtures generation using round robin.
7 Years Ago
started career mode data basics
7 Years Ago
minor fixes
7 Years Ago
added tutorial emote text to chat log. multi-font stuff stripped for emote tutorial log.
7 Years Ago
merged tutorial stuff to main
7 Years Ago
merged to main
7 Years Ago
merged to main
7 Years Ago
added AiSettings.GenerateSquad flag to control if AI should make a random squad or use the map default tutorial can restore AI settings to continue game as normal after tutorial stages
7 Years Ago
launcher movement back to 1
7 Years Ago
merged wip tutorial/ai stuff to main, left tutorial forced on AI games for testing
7 Years Ago
added DevTools, ifdef'd to unity editor for now. f9 toggles UI f10 enters free cam
7 Years Ago
hitting escape with UI hidden will now show the UI (panic mode)
7 Years Ago
HideableCanvas component, added to match mode canvases hit f9 to toggle UI
7 Years Ago
merge back to main
7 Years Ago
added UnitFilter UnitSelection now has UnitFilters for blocked selection and blocked deslection generic State now has CanEnter and CanExit, checked in state transitions.
7 Years Ago
more
7 Years Ago
more
7 Years Ago
added BaseInput, moved triggers and events from MouseInput to there
7 Years Ago
moved selection handling and events out of MouseInput into new UnitSelection. more input refactor.
7 Years Ago
more
7 Years Ago
input 5
7 Years Ago
input pt 4
7 Years Ago
input pt3, also removed next turn button event as it wasn't being used (hopefully)
7 Years Ago
input rework pt 2
7 Years Ago
input rework 1