3,355 Commits over 972 Days - 0.14cph!
set global ui active again
(merged) and Mouse look to middle mouse, middle click to reset now based on viewport %
game outcome anim events/sounds wip
outcome text move event/sound
more outcome/awards sound stuff
changed award appear sound
Small delay variance when a crowd member starts jumping
updated tips to reference middle mouse
Tank award processor: most damage taken by a surviving unit
award processors now take a reference to the gameinstance
most used unit award processor
added unused graph to game outcome
base match graph class with process/show
continue button now hide awards panel, show graphs panel on first click, then exits match on 2ndclick
game graph generators now stored in a dictionary, all are processed once at start of graphs page, can now be shown individually by type with Show(GraphType)
can now cycle through any available graphs.
added kills per round graph generator.
Unit health bars are always visible if they're not at max health
crowd/streak multiplier now taken into account when awarding XP. Changed wins to get +1 streak not +2, new player records start at 5 (50%)
friendly fire award processor + definition file.
fixed most DMG award counting team dmg
Fix for graph generators being init'd every game
awards finished showing event is now a coroutine, delays for XPDelay before the XP bar starts filling
Can now cycle through graphs with mousewheel
FillBar function now takes a map value multiplier.
Mapped XP ring to 0 - 0.875
previous/current streak is now send with end game command
streak counter now correctly clamped to 0-9 not 0-10
xp/fan rings work
Laucnher health reduced 6 -> 4
Slasher damage increased 3 ->4
Added a new WhatsNew entry file
Avatar-emote-menu-show space keyboard shortcut ignored when chat input panel is active
Don't try and level up fan bar if there's no change.
XP ring level text gets updated each levelup
XP ring fill origin get's hidden after the first level up of a loop
fix for NRE cus of xp values not being ignored in practice
Fix for graphs trying to credit units with tile fall kills/dmg :)