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3,355 Commits over 972 Days - 0.14cph!

7 Years Ago
market deserialization
7 Years Ago
CareerTeamDatabase deserialzes teams and relinks units to teams from ids.
7 Years Ago
started career deserialization
7 Years Ago
added ProtoCol.CareerVersion, serialize it into new career file saves
7 Years Ago
league serialization
7 Years Ago
career market serialization
7 Years Ago
more career proto/serialization
7 Years Ago
more
7 Years Ago
more
7 Years Ago
more career mode serialization
7 Years Ago
wip career mode serialization. added protobuffer defs for CareerUnit, CareerTeam, Finance, CashTransaction
7 Years Ago
started refactoring some charge code out to be reusable for any kind of knockback/push/charge attack
7 Years Ago
mac unity useprefs ignore
7 Years Ago
more
7 Years Ago
durability bar values fix
7 Years Ago
CashTransaction now tracks the week the transaction happened, shows in transaction UI
7 Years Ago
destroyed units now also gain fame after a match, but less than surviving units. fame bar anim tweak.
7 Years Ago
reversed order of wallet transactions so new ones appear at the top of the list. colour coded income/expense transaction values green/red. market tab button notification icon doesn't appear if you're already in the market tab when the market changes.
7 Years Ago
wallet tab, wallet button, wallet notification icon, wallet prefabs - ui/code.
7 Years Ago
UICareerRoot now listens to new market units available event and enables the new notification icon on the market tab
7 Years Ago
career mode teams are now created with only 8 different starting units, others can be bought at the market.
7 Years Ago
can now buy units on the market and they get transferred to your team roster.
7 Years Ago
market wip
7 Years Ago
added CareerMarket class, refreshes a list of units available to buy each career week. wip market tab, lists the week's units. (can't buy any yet)
7 Years Ago
unit stat bar animation for fame/durability on match outcome screen
7 Years Ago
Added CareerStat generic class, trakcs current and previous values on value change. Converted career unit it durability and fame to CareerStat.
7 Years Ago
scene?
7 Years Ago
bunch of stuff
7 Years Ago
ugly but working placeholder match summary cash flow UI and code. match summary unit UI row code.
7 Years Ago
idle/selected anim blend
7 Years Ago
opportunity wip stuff from this morning
7 Years Ago
more match summary, added util function to calculate total repair cost of a list of units. increased win/lose result cash amounts.
7 Years Ago
refactored some game outcome anim events/code career mode match summary now gets shown instead of awards + graphs in career matches
7 Years Ago
more match summary
7 Years Ago
more
7 Years Ago
more wip match summary
7 Years Ago
more career match summary screen wip
7 Years Ago
more
7 Years Ago
wip career mode match summary screen
7 Years Ago
wip opportunity stuff
7 Years Ago
after a win, surviving units gain fame
7 Years Ago
applied a victory cash bonus per surviving unit
7 Years Ago
Each week phase returns true or false if it succeeded. Can no longer start the match phase if you don't have enough repaired units.
7 Years Ago
maintenance reduced from 50 to 15 per missing condition point
7 Years Ago
unit maintenance fees calculated and transaction processed at the end of each week.
7 Years Ago
wip refactoring match outcome stuff to be easier to follow and add in sections as needed
7 Years Ago
bar changes
7 Years Ago
added UIUnitStatBar. fame, durability reworked to be stat bars. career stat UI prefab changes.
7 Years Ago
pulse status bar cash on transactions
7 Years Ago
show team tab when returning to career screens after a match. cash sound.