3,355 Commits over 972 Days - 0.14cph!
fix for graph y axis max ticks
Avatars now look towards the curren't player's highlighted tile
Avatars look to center of the map when there's no valid hover tile
Map 2 reworked a bit.
Renamed new map to map7 and gave it a default formation.
Fixed typo in build tool warning popup
Avatar tile hover event only triggers in game mode
Build tool now builds in development mode
fix for warning spam when moving units without anim controlloer
sound when xp ring slides in
Added movement per round graph generator
Timer text is now always visible, not just when < 33% time
Added OOPS emote category, renamed some of the others to make more sense
Moved to a class based VictoryCondition checker setup, so different victory conditions can be added to a GameInstance per match at runtime.
Added team eliminated VC checker
VictoryCondition can now have an associated condition value which the condition checker evaluates the gamestate against
basic MatchDefinition and DeathMatch definitions
MatchAction wip experiments
started refactoring loads of shit
merged rework branch to main
more victory conditions wip
wip:
match definition
game tags
victory conditions
match actions
new match actions: MACapture, MASetGameTag, MASetTeamTag
new victory condition: VCControl
wip CmdSetTag and testing
changed map/formation naming convention
test map change, control lowered to 100, 2 capture tiles
wip stuff.
hardcoded tile fall to be turn 80 until I change it to be an action, so we can test control mode
re-enabled GlobalUI again so it doesn't break shit
moved round time from Defines class to match definition SO
MatchActions are now created and added to game instances on the fly from scriptable objects, based on match settings
moved the tile fall code outta the GameHost stuff, started making it into a MatchAction and cmd
more MatchAction and game settings stuff
Removed tilefall stuff from Defines and it all works on tags/matchactions now
Tool to find and list any multiple references to audio clips
fixes for tilefall / cmdkillunit
reworked turn processing into seperate start/end turn functions.
StartOfTurn match actions now get triggered.
Removed tile fall from control game definition.