userAdam Wcancel
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3,355 Commits over 972 Days - 0.14cph!

8 Years Ago
fix for graph y axis max ticks
8 Years Ago
Avatars now look towards the curren't player's highlighted tile
8 Years Ago
Avatars look to center of the map when there's no valid hover tile
8 Years Ago
Map 2 reworked a bit. Renamed new map to map7 and gave it a default formation. Fixed typo in build tool warning popup
8 Years Ago
Avatar tile hover event only triggers in game mode
8 Years Ago
Build tool now builds in development mode
8 Years Ago
fix for warning spam when moving units without anim controlloer
8 Years Ago
sound when xp ring slides in
8 Years Ago
version++
8 Years Ago
Added movement per round graph generator
8 Years Ago
Timer text is now always visible, not just when < 33% time
8 Years Ago
Added OOPS emote category, renamed some of the others to make more sense
8 Years Ago
wip turn queue bar test
8 Years Ago
Moved to a class based VictoryCondition checker setup, so different victory conditions can be added to a GameInstance per match at runtime. Added team eliminated VC checker
8 Years Ago
VictoryCondition can now have an associated condition value which the condition checker evaluates the gamestate against basic MatchDefinition and DeathMatch definitions
8 Years Ago
testing out some shit
8 Years Ago
MatchAction wip experiments
8 Years Ago
more
8 Years Ago
more
8 Years Ago
started refactoring loads of shit
8 Years Ago
more
8 Years Ago
more
8 Years Ago
more refactoring prep
8 Years Ago
...more
8 Years Ago
more
8 Years Ago
merged rework branch to main
8 Years Ago
more victory conditions wip
8 Years Ago
wip: match definition game tags victory conditions match actions
8 Years Ago
new match actions: MACapture, MASetGameTag, MASetTeamTag new victory condition: VCControl
8 Years Ago
more
8 Years Ago
more
8 Years Ago
wip CmdSetTag and testing
8 Years Ago
changed map/formation naming convention
8 Years Ago
to main
8 Years Ago
test map change, control lowered to 100, 2 capture tiles
8 Years Ago
wip stuff. hardcoded tile fall to be turn 80 until I change it to be an action, so we can test control mode
8 Years Ago
Test map
8 Years Ago
re-enabled GlobalUI again so it doesn't break shit
8 Years Ago
massive merge
8 Years Ago
editor stuff
8 Years Ago
moved round time from Defines class to match definition SO
8 Years Ago
MatchActions are now created and added to game instances on the fly from scriptable objects, based on match settings
8 Years Ago
moved the tile fall code outta the GameHost stuff, started making it into a MatchAction and cmd
8 Years Ago
more
8 Years Ago
more MatchAction and game settings stuff
8 Years Ago
Removed tilefall stuff from Defines and it all works on tags/matchactions now
8 Years Ago
CmdKillUnit stuff
8 Years Ago
Tool to find and list any multiple references to audio clips
8 Years Ago
fixes for tilefall / cmdkillunit
8 Years Ago
reworked turn processing into seperate start/end turn functions. StartOfTurn match actions now get triggered. Removed tile fall from control game definition.