3,355 Commits over 972 Days - 0.14cph!
Switched booster mat to correct shader, added ghost cube
Changed shooter attack anim speed to 2.0
Selected units now play the selected idle anim
Added AE_Attack anim event to Slasher
Setup new Slasher prefab
Units dropped by the player to remove from the Squad now explode
Reworked exit handling in squad editor. Hid the exit button, pressing escape at the map panel exits sqad editor, hitting escape when editing a squad shows the map panel
Reworked the way Squad saving is handled. Removed the Save button, squads are now auto saved when changing maps or exiting. Invalid/incomplete squads trigger a warning display and block exit
Removed mesh collider from tile highlights
Only highlight friendly unit tile selection highlighters
SquadDatabase now deletes any previous version, player-made squads at startup
Made new squads using the new units for next playtest
SquadVersion++
removed the mouse input option
squad editor unit list now defaults to the grid view again, now we have more units.
disabled the map type / unit type category selections
Fixed line finding tile bug
Fixed charger issue
Fixed range finding issue
Added Charger prefab, generated portraits
created Charger unit definition files (uses Grabber model prefab for now)
Deleted Swapper unit files
wip ChargeCombatAction and other charge stuff
Launcher now uses a ProjectileAttackView, new missile attack works
restored PostAttackCombatAction, but now only handles restoring direction
Renamed Launcher prefab correctly (was Turret)
Launcher AE_Attack event
Mortar, Patcher AE_Attack events
block is now taken from the unit def
set all the unit block values, updated dmg calculations and displays to use these values
squad editor bottom panel layout changes
squads can now be reset to their defaults
added defaults button to squad editor
Squad Editor current unit list now updates with squad load/save/change
Renamed health bar stuff to unit related stuff
initial scene/script setup for squad editor current unit bar
moved a squad editor helper function to Utils class
removed unit list bounce when scrolling
CP text brackets, verification bug attempt 1
CP text stuff, reduced booster moevement 4->2, booster can now do 1-2 dmg
Deleted PostAttackCombatAction and moved it to the end of the attack command.
Moves and attacks now return their calculated CP cost to the calling function.
Added Free Move / Free Attack floating combat text
Increased shooter dmg 4->5
Added a quick script to make the booster rotate until it has anims.
More friendly-ability range fixes.
reduced volume of attack mode clip
Added Booster unit.
Generated unit portraits.
Fixed some target colour issues.
Each attack definition can now specify it's own CP cost.
Added ResetMovementCombatAction
using new placement effect
Fixed rotation spazzing when picking up units
added PlayHiAnim() to UnitView, now ref that instead.
Unit hit gets triggered when dropping a unit onto tile
Placement effect now plays when dropping a unit on a tile in squad editor
Added DelayedDestroy script to JumpEffect
Moved info card panel display from long hover to hover event
Disabled top and bottom fade masks for unit panel
squad editor unit list now defaults to the large view, clean up
removed debug test output
mousing into the map viewport of preview map now switches to edit mode