3,355 Commits over 972 Days - 0.14cph!
new player records correctly get added to elo list
league table UI now hides until update received when first showing, hides unused entries
added Discord button to menu screen
added stats, player.stats, player.list, game.lists server commands
Disabled AudioManager on server, locked server FPS to 120
unit panels now react to change of selected unit
right panel is now always hovered unit, left panel selected unit
wip new unit card ui code
added a small punch scale to selected unit panel
added category headers to unit info panel inspector
hooked up health bars (not coded yet)
swapped unit panel health and damage fill names around
new unit panel health bar UI now works
Fixed usable unit tile highlights not showing
unit panels listen for game end event, hide on trigger
fix for squad editor unit hover panel
unit panels now show potential damage on health bar
holding right mouse button over any unit shows attack range
added Elo.CalculateDivisionRank
league entry panels now use the correct division and ranking
Reduced elo rank band range from 140 to 30 for now
Beta 1 What's New data file.
Fix for board and tile toppers (capture poinst etc) disappearing when your AI game is interrupted during the board intro.
Fixed long names fucking up on scoreboard UI
added timestamp to loggers
added mm.list command to show players queued in matchmaking
Fix for player profile screen NRE when not connected
Support attack tiles are now green
Capture point draw returns no winner, so game continues to DM isntead of a random winner.
Server log now outputs winner's name when closing a game instance.
play online button set to not interactable by default again
Flipper health 6->5, damage 3->4
Launcher can no longer shoot through units
Kill feed entries stay visible for 30 up from 20 seconds before fading
Fixed movement path highlights being visible in attack range mode
Leage panel unicode setup
League icons work, cleanup prefab, code.
More league entry panel UI cleanup
Moved medal code out of UILeagueEntry and into a new UILeagueMedal.
PanelLeageEntry prefab now has an instance of UILeageMedal.
UILeageuEntry inits it's UILeageMedal
added ColorNormal and ColorHighlighted to UILeagueEntry, local player's entry get's set to highlighted
Refactored UIUnitInfoPanel ready to start moving the duplicated code from a bunch of UI stuff into one place