userAdam Wcancel
branchspacechess/maincancel

3,355 Commits over 972 Days - 0.14cph!

7 Years Ago
Found and fixed bug with AI not always ending their turn
7 Years Ago
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7 Years Ago
fixed command point bug with combat chains, fixed grabbers
7 Years Ago
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7 Years Ago
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7 Years Ago
more combat system stuff hardcoded an idea to test out
7 Years Ago
More combat system work Fixed missing animator links on a bunch of unit prefabs
7 Years Ago
set jenkins Unity version to 2017.1.0f3
7 Years Ago
updated project settings .Net subset to fix 2017 errors
7 Years Ago
Commit to update
7 Years Ago
part one of new CombatAction system for breaking attacks into separate swappable actions. Broke old actions into seperate actions, Attack.Process now creates a list of CombatActions to be executed
7 Years Ago
moved the helper functions out of Attack into AttackUtils Attack.Process() now returns a list of placeholder base CombatAction steps
7 Years Ago
reorganised combat script folders
7 Years Ago
wip new combat changes, deleted AttackGrabSO and merged with AttackBasicSO, started working towards component/action based attack setup
7 Years Ago
removed some duplication functionality across attack defs before starting new combat setup
7 Years Ago
some combat cleanup, deleted now unused code/files
7 Years Ago
Temporary fix for recent combat errors
7 Years Ago
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7 Years Ago
MatchActions now run on client gameinstances too MatchDefintion settings now get applied on clients too Added TilesRemoved to board Fixed tilefall
7 Years Ago
more UnitView
7 Years Ago
UnitView quick cleanup, fixed double triggering of hit
7 Years Ago
combat fixes / rework wip
7 Years Ago
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7 Years Ago
Fixed some attack issues, fixed grabber not doing damage again. Started refactoring some attack stuff so we can setup attack behaviour for cooler attack types
7 Years Ago
Fixed a bunch of local game issues that were breaking AI matches
7 Years Ago
fixed the Invalid attack cursor offset
7 Years Ago
merged wip refactor branch and left click controls back to main
7 Years Ago
AI prefers to target healers
7 Years Ago
merge to main
7 Years Ago
Stopped BLOCKED text incorrectly appearing on 1 dmg attacks (no block now...) Fixed CastAttackView friendly unit test so it plays the correct buff/dmg effect
7 Years Ago
bit of pathfinder rework
7 Years Ago
healer anim fix
7 Years Ago
placeholder Healer idle anim and state setup
7 Years Ago
made a shitty placeholder healer attack anim so it at least has something
7 Years Ago
Added asset store heal particle pack, added healer heal effect. Added CastAttackView which can do damage or buff effects depending on target.
7 Years Ago
Friendly range indicators
7 Years Ago
Hide the keyboard number key on unit portrait when unit dies
7 Years Ago
Fixed health bars not updating on tile fall death
7 Years Ago
Added UnitListsEventArgs which is used by the range indicator events. Event how receives a list of friendly buffable units and a list of enemy damagable units
7 Years Ago
MoveState cleanup, fixed the same bugs AttackState had with cursor logic. Change heal highlight colour slightly
7 Years Ago
started some MoveState tidy up
7 Years Ago
added SupportColour and SupportAreaColour color properties to BoardView for tile highlighting, set better but still placeholder colours.
7 Years Ago
Fixed the longstanding bug where attack hovering units after a tile or attacking unit doesn't show the attack cursor correctly
7 Years Ago
Fixed some cursor image logic bugs, support cursor now correctly shows when healing and attack cursor when targetting a friendly unit with an AOE dmg
7 Years Ago
Fixed a bug where when in attack mode, you were unable to select another unit that had already moved that turn.
7 Years Ago
More healing/friendly targetting tile highlighting. Started cleaning up AttackState.cs because
7 Years Ago
wip tile highlighting for buff/heal of friendly units
7 Years Ago
Healing tile scoring is now 15 + the amount we could heal for, so more wounded units get priority
7 Years Ago
AI will heal in some (basic) situations
7 Years Ago
new control map