3,355 Commits over 972 Days - 0.14cph!
Fixed errors with the error display ;) Error message audio trigger
added UIButton to all buttons, button click audio trigger
chat received audio trigger
setting up more audio events
basic audio definition scriptable object setup, audio defs dictionary'd by hashcode
audio manager placeholder object and script
Units are no longer allowed to move through other units
Pathfinding debug for highlighted tile
Pathfinder no longer static class, each game instance has one. Purging more PFTile shit
Remove local tile mouse highlighting
wip valid target prediction for movement highlighting
Renamed Gunker to Shooter, fixed default squad attempting to have more units than max
Increased the movement cost of heigher terrain
Slasher unit setup for testing
Changed some attack stuff to take a game instance reference, not a board
client side game timer + display
Turn indicator and turn banner both now show the actual turn. Added util function to convert individual turn to overall turn
Increased burner dmg area from 4->5 tiles
Burner attack is now 1-2 dmg
Broke the tile highlighting even more
Cursor fix, enemy hp red, LOS improvement
Added code to change mouse cursor based on state/action for everything but friendly unit supporting another... I think
Placeholder cursors for different states
Camera rotation fixes, team coloured health bars. Removed old unused healthbar prefab.
Biter movement increased 3 -> 4
Squad editor max unit count display no longer hardcoded
Reduced max units to 8, info hover panel now colours to team
Attacks now specify a min/max dmg range. Mortar now 1-2 dmg. UI now shows ranges not single value.
Editor script cleanup and sorted menu items. Added tool to output all unit stats to console
Height now grants +10% hit and +10% block, Biterse can attack up/down again.
reduced gunker health 4->3
Un hard-coded some stuff to make tweaking easier