userAdam Wcancel
repospaceshootercancel

1,632 Commits over 578 Days - 0.12cph!

9 Years Ago
- Music now corretly changes back between town and level music each time.
9 Years Ago
- Rebuilt prefabs - Fixed a new bug with turrets firing when out of range/unaware - Added a abilities help tip UI popup after 30 seconds of a level when the player hasn't used an ability yet
9 Years Ago
- Rebuilt prefabs - Turrets are now enemy entities not just base entities. - Fixed turrets not always having a health bar and it usually being wrong
9 Years Ago
- Rebuilt prefabs - Increased number of crates across all the rooms - Added some spawn locations to beer tap room
9 Years Ago
- Removed Factory levels forced to level 1 debug
9 Years Ago
- ModifyHealth() now passes in the modifying object - Now track what killed the player and store it in DeathInfo - Gameover screen now shows you what killed you - Analytics now logs what killed you
9 Years Ago
- Wrapped Analytics.CustomEvent() calls in a new GameManager.AnalyticsEvent() function so I can ignore analytics logging in editor and do other stuff later.
9 Years Ago
- Analytics tracking: Level started. Mission finished. Exit portal used. New game started from gameover and how many deaths at that point. Exit from gameover and how many deaths at that point.
9 Years Ago
- Analytics: Level reached at gameover. Map viewed or not.
9 Years Ago
- Fixed a bug with me not being able to count
9 Years Ago
- Added a mini-map help tip for the first time the player enters a level
9 Years Ago
- Added an EntityTracker to keep lists of all BaseEntities and some of their components (like CameraPull) - BaseEntities register themselves with the EntityTracker on creation - Camera pulling stuff now usese the EntityTracker to get enemies with CameraPull
9 Years Ago
- Mission objective text onnly gets calculated and updated when the mission needs updating
9 Years Ago
- NRE fix
9 Years Ago
- Starting from 0, each level increases the number of allowed enemy abilities by 1 (up to the number of enemy abilities available) - Enemy abilities now have a propper description value
9 Years Ago
- Rebuilt prefabs - Increased size of beer tap collider - Reduced health of beer tap
9 Years Ago
- Levels now have increasing number of rooms - Levels now have increasing spawn budgets - Added Area scriptable object stuff to configure area specific...stuff. - Moved some other stuff over to area setup
9 Years Ago
- RoomSpawner can now use a budget multiplier
9 Years Ago
- Refactored a ton of enemy-player-aware checks - Pressing I will toggle invisiblty to AI
9 Years Ago
- RoomSpawner now holds a list of all the enemies it spawns and checks for when they're all killed
9 Years Ago
- Changed the way RoomSpawner spawns enemies. Each room now has a varying spawn budget and it spawns enemies until it runs out. Enemies cost more to spawn the more deadly they are.
9 Years Ago
- Enemy pack scriptable object rename
9 Years Ago
- Added SpawnCost value to enemy scriptable objects and assigned values
9 Years Ago
- Reduced the camera look offset amount from dist/2 to dist/4
9 Years Ago
- Reduced boozeburner max speed from 280 to 150
9 Years Ago
- added "LEVEL" text to mission generation screen
9 Years Ago
- Disabled GO button when starting a mission from mission select so it doesn't look like it's hanged
9 Years Ago
- Refactored a bunch of floor collision/height check stuff - Fixed enemies/crates etc not spawning at the correct height in areas above or below 0
9 Years Ago
- Fog fix for real
9 Years Ago
- Fog height fix
9 Years Ago
- Rebuilt prefabs - Mission definitions now provide the mission headline display text - Mission objective headlines are now shown when starting the level - Mission objective tracker now shows real description and object names
9 Years Ago
- Changed mission SO scene link to a string variable as the Object wasn't working in builds
9 Years Ago
- Rebuilt prefabs - Missions are now mostly setup from the Misison scriptable objects, including scene to load, mission text, DunGen tileset for mission room - Added a BaseMissionObject script. Apply it to any mission objects so the mission generation can find them - Added a new room, GoalRoom_BeerTaps as placeholder with mission object in. - Added a new DunGen tileset,FactoryGoal_BeerTaps_TileSet to contain the beer tap mission room.
9 Years Ago
- Time slow shield now resets enemies and projectiles to their previous speeds when it fades
9 Years Ago
- Made rotor damage the player - Rebuilt prefabs
9 Years Ago
- Turret audio for firing
9 Years Ago
- Removed exit time from floor turret animations so they pop up/down instantly
9 Years Ago
- Player ship explodes and screen fades out to red over a few seconds when dying, before switching to gameover screen
9 Years Ago
- Refactored game over code - Refactored new game code - Added a gameover screen - Can now start a new game straight from gameover - Added DeathInfo to track gameover stats like level reached etc
9 Years Ago
- Tweaked enemy + loot crate spawn roots on a per-room basic
9 Years Ago
- Increased volume, pitch and length of turret rise sound effect
9 Years Ago
- Added placeholder sound link for turrets popping up
9 Years Ago
- Fixed prefab building and updating tool - Updated all the rooms
9 Years Ago
- Made prefabs from newly rebuilt rooms - Added RoomSpawner script to rooms
9 Years Ago
- Added PrefabLink scripts to the rooms in Factory tileset scene and linked to their prefabs
9 Years Ago
- Added tool scripts for building prefabs from scene items
9 Years Ago
- Pressing M toggles sound
9 Years Ago
- Rooms now spawn loot crates
9 Years Ago
- Enemies now do collision damage to player
9 Years Ago
- Fixed another save/load bug