userAdam Wcancel
repospaceshootercancel

1,632 Commits over 578 Days - 0.12cph!

9 Years Ago
- Changed the way weapon items work - Weapon loot stats are now randomised and based on item level - LootDrop now has a chance to drop the reworked Weapon item
9 Years Ago
- Patcher glue tweaks. Faster, bigger.
9 Years Ago
- More Patcher tweaks, much faster and more evasive
9 Years Ago
- Slightly increased size of turrets - Patchers now move fast, turn faster and retreat further to evade player
9 Years Ago
- Fix for Patcher behaviour because animator wasn't found
9 Years Ago
- Area1 changes from yesterday?
9 Years Ago
- Made a Pipe Spawner prefab
9 Years Ago
- Area0 work - Area1 changes to open up the level a bit as it's a noob area, started a gated trap area
10 Years Ago
- Area 0 mission setup with placeholders - Bug fixes - Dialogue/mission event improvements
10 Years Ago
- Made Area0 boss practically unlosable as it's about 3 minutes into the game
10 Years Ago
- Area0 work - Rough Area0 boss
10 Years Ago
- Area0
10 Years Ago
- Level 0 work
10 Years Ago
- Booze burners
10 Years Ago
- Bouncer enemy work - Area0 work - BaseMovement now can be forced to use it's entity's forward direction instead of desired forward direction - Added shaders to forced include (wip fixing something)
10 Years Ago
- Setup Bouncer enemy prefab with new model - Area0 work
10 Years Ago
- More mission work for Area0
10 Years Ago
- Added placeholder Bar tab mission and mission text to Area0
10 Years Ago
- Area0 work
10 Years Ago
- Area0 junk clean up
10 Years Ago
- Intro level work
10 Years Ago
- Started working on a rough introduction area
10 Years Ago
- Pause state work - Special enemies now get visual effect - Enemy work
10 Years Ago
- Increased explosion size - Placeholder explosion debris is back
10 Years Ago
- Rearranged skill tree ability unlock levels/positions via the XML file
10 Years Ago
- Increased size, speed and travel distance of Buzz Saw - Made the Bazz Suw placeholder model a bit more glowy
10 Years Ago
- Projectile knockback is now disabled by default
10 Years Ago
- Turrets now have a bit more default variance in firing rates - Added text to gameplay UI below target health bar to show the name of any ability a special enemy has (Want to look at replacing this with clear ability icons later on)
10 Years Ago
- Special enemies now get 4x health up from 2x by default - BaseEnemyAbility now gets a BaseEntity ref instead of EnemyShip - Turrets now have a chance of spawning with the Shield ability
10 Years Ago
- If an enemy gets spawned as "special" and get's an extra ability, it also receives 2x as much health and loot drop chance is set to 100%
10 Years Ago
- Lots of enemy ability/manager changes - Added healing beams enemy ability - Tweaked values for healing/shielding - Booze burners and patchers have a 20% chance of picking a random ability to spawn with
10 Years Ago
- Can now specify a random range for enemy ability durations - Tweaked enemy shield values - Reduced booze burner speed slightly
10 Years Ago
- Enemy abilities now support deactivation and duration timers - Enemy shield ability values tweaked
10 Years Ago
- Added EnemyAbilityManager as a central point for granting abilities, to move away from enemy prefabs controlling which abilities enemies can have - Reworked some enemy ability scripts to use new system and deleted some old unused ones - Added AbilityPicker script as a starting point for enemy ability assignment - WIP shield enemy ability (all booze burners get it at the moment, and it doesn't turn off again yet)
10 Years Ago
- Skill points are now awarded from level 2 onwards intead of 1
10 Years Ago
- Added targetted enemy health/name bar to top of gameplay UI - Made targetFinder component - Gave enemy prefabs real Name values
10 Years Ago
- Fixed hidden enemy in 1-1
10 Years Ago
- Reverted some random script changes that were causing errors??
10 Years Ago
- Level up panel now correctly shows if and how many unspent skill points are available
10 Years Ago
- Added a panel to gameplay UI ready to show when you have unspent skills
10 Years Ago
- Decreased item hoover range from 200 to 100
10 Years Ago
- Moved hit shader effect calling code to a component, EntityHitEffect, and made it a required component of BaseEntityt - Made the values of hit effect accessible from the inspector - Added the hit effect to enemy prefabs for area 1 - Patcher glue now is correctly set to destroy on impact - Set camera shake values to somethig noticeable again on the new camera prefab
10 Years Ago
- Hit effect flash now has a shorter duration (0.05 instead of 0.1)
10 Years Ago
- Floating text for XP
10 Years Ago
- Boozeburners, patchers and spikey things all now have loot chances - Crates are no longer guaranteed to drop items - Added small chance of health orbs to all loot drops
10 Years Ago
- Increased the amount of experience needed to level up
10 Years Ago
- Made starting weapon crappier
10 Years Ago
- Boozeburner tweaks
10 Years Ago
- Loot is now hoovered up when in range
10 Years Ago
- Increased size of placeholder loot model - Clicking left stick now shows the names for all dropped loot items, if they've timed out and hidden.