6,742 Commits over 2,496 Days - 0.11cph!
support non looping effects for water guns.
waterpistol vm effect setup
Disable auto pump, drop out of firing anim when out of pressure.
Added latest water effect to watergun.
Increased water shader fill-speed lerp.
Dry fire when out of pressure or water
water gun fixes, pump functionality changes, refill rate tweak.
Alternative pump style test
Cache some stuff and some cleanup.
Water level can now be set instantly (ignoring the lerp). Set the correct water level instantly when deploying water guns.
Apply wetness before damage, instead of after.
Add event to watergun refill anim so that refilling starts when the gun is lowered.
Removed some debug spam.
fix pistol/gun warning spam
hooked up water gun entity effect
Hooked up water gun pump anim
water gun effect distance tweak.
hooked up water effect on water pistol to show correct volume of water remaining.
some cleanup, add effect to water pistol
Fixed FillMlPerSec not working correctly in BaseLiquidVessel. Updated water bottle, jug and bucket fill rates so refill times match the pre-fix rates.
Improvements to bonus calculations, item tweaks.
Applied shelved dung changes, with some tweaks.
Recipes can now optionally require that the blueprint of the produced item is known before mixing will start.
Mixing table crafting costs.
More ui tweaks and item changes
Berry prefab/item/image updates
Added berry clone item icons
If at max buffs from a specific source type, remove the shortest duration one and replace with the new one.
Also show modifier values in UI tooltip
Modifier timers now correctly pause/resume when disconnecting/rejoining a server