userAdam Wcancel

11,277 Commits over 3,500 Days - 0.13cph!

7 Years Ago
Added graph maker
7 Years Ago
new map test
7 Years Ago
most used unit award processor
7 Years Ago
Tank award processor: most damage taken by a surviving unit award processors now take a reference to the gameinstance
7 Years Ago
updated tips to reference middle mouse
7 Years Ago
Small delay variance when a crowd member starts jumping
7 Years Ago
changed award appear sound
7 Years Ago
more outcome/awards sound stuff
7 Years Ago
outcome text move event/sound
7 Years Ago
game outcome anim events/sounds wip
7 Years Ago
(merged) and Mouse look to middle mouse, middle click to reset now based on viewport %
7 Years Ago
Set jenkins to 5.6.1f1
7 Years Ago
set global ui active again
7 Years Ago
Tile highlights now get parented and positioned with the tile colum in TileView::SetHeight()
7 Years Ago
fix
7 Years Ago
some cleanup
7 Years Ago
Fixed shitloads of warnings.
7 Years Ago
Awards go to unique units first then uses duplicate units if they have awards and we're below the requested award amount
7 Years Ago
Anim controller/anim on awards
7 Years Ago
Upgrade to 5.6.1 Deleted UnityVS folder cus it was breaking stuff with new version and doesn't seem to be needed anyway?
7 Years Ago
more
7 Years Ago
basic anim controller and anim setup for game outcome
7 Years Ago
award panels appear at intervals and have a sound event
7 Years Ago
Crowd NRE fix for when a unit gets killed by tile fall
7 Years Ago
Added smoke position offset vector3 so smoke pos can be tweaked per unit
7 Years Ago
Terrible placeholder smoke effect gets activated/deactivated based on health != maxhealth
7 Years Ago
Set victory/defeat text colour to be the mathing team colour-ish
7 Years Ago
Fix for awards from previous games not being remoed form award UI
7 Years Ago
words
7 Years Ago
Award definitions can now replace %k with singular or plural keyword Updated all award definitions to support singular and plural
7 Years Ago
removed the 0.3 delay in PlaceHolderAttackView that made units with placeholder attack effects feel sluggish
7 Years Ago
Awards are sorted by unit id first, so only one award is picked at random per winning unit CombatTracker now directly stores a list of unit ids that get killed Fixed assists award processor not checking if the enemy units actually got killed eventually (and therefore not actually being an assist)
7 Years Ago
jump values
7 Years Ago
Crowds now react to the match starting and their team starting a turn, damaging, killing, and winning
7 Years Ago
Crowd team ID gets set, has local/opponent materials
7 Years Ago
awards panels now show the right stuff
7 Years Ago
more award defs, award title text box bigger
7 Years Ago
AwardDefinition SO and data files
7 Years Ago
more
7 Years Ago
Awards now instantiated based on awards data UIAwardPanel basic functionality
7 Years Ago
awards UI scripts setup
7 Years Ago
more
7 Years Ago
more
7 Years Ago
wip ui
7 Years Ago
match outcome UI wip
7 Years Ago
increased idle spin speed of board (well, camera)
7 Years Ago
wip ui changes
7 Years Ago
Added awards list ref to GameEndEventArgs so all OnGameFinished events get it
7 Years Ago
Reworked some end game/xp modify/award command stuff to send awards with end game state. Not fully tested.
7 Years Ago
Game host awards handling wip